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overpowered cheap units, which often bring game to shit from beginning

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Date Editor Before After
11/27/2014 9:55:33 AMAUrankAdminAquanim before revert after revert
11/27/2014 9:54:01 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]This. I think the glaive's DPS and HP should be doubled to compensate. [/quote] 1 [quote]This. I think the glaive's DPS and HP should be doubled to compensate. [/quote]
2 Seems balanced. 2 Seems balanced.
3 \n 3 \n
4 Maybe tweak Duck's damage so it doesn't quite one-hit a glaive on its own (but the splash from multiple will punish clumped Glaives anyway). Might need to buff its attack speed a tiny bit if 230 -> 190 is too large a damage reduction (duck would still easily two-hit daggers, though). 4 Maybe tweak Duck's damage so it doesn't quite one-hit a glaive on its own (but the splash from multiple will punish clumped Glaives anyway). Might need to buff its attack speed a tiny bit if 230 -> 190 is too large a damage reduction (duck would still easily two-hit daggers, though).
5 \n 5 \n
6 My vague recollection of playing cloaky against amph is that you build Rocko and pray. Is that more or less accurate? You could probably do work with Tick, and Sharpshooter can onehit Buoy and Scallop ( that's. . . actually pretty good, now that I think about it) . I feel like Buoy will horribly wreck Zeus - but maybe Rocko and Sharpshooter are enough. 6 My vague recollection of playing cloaky against amph is that you build Rocko and pray. Is that more or less accurate? You could probably do work with Tick, and Sharpshooter can onehit Buoy and Scallop ( that's. . . actually pretty good, now that I think about it) . I feel like Buoy will horribly wreck Zeus - but maybe Rocko and Sharpshooter are enough, and you can get away with just not building Glaives.