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It's weird that people are saying this when Jumpfac was broadly considered unusable against cloak bot, with no changes to any of those units since then. You can just spam Zeuses and win even on mid sized maps, Zeus shits on Pyro and Puppies and Jack, and you can just curbstomp his comm and any defences with them. This is why we added Moderators, but @ivand says Zeus does well vs moderator?!
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1 |
It's weird that people are saying this when Jumpfac was broadly considered unusable against cloak bot, with no changes to any of those units since then. You can just spam Zeuses and win even on mid sized maps, Zeus shits on Pyro and Puppies and Jack, and you can just curbstomp his comm and any defences with them. This is why we added Moderators, but @ivand says Zeus does well vs moderator?!
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Tick is always the cloakbot answer to superior raider units. A lot of them are higher weight longer range or have better riot capacity, but the tick will lock enemy raiders down. Pyro is also high weight, they're easier to avoid. If he loses Pyro's early, it's a big cost to him and he loses a ton of control. If you can't do this, transition into Zeus ASAP, which will force moderators and allow you to open the raider game back up again.
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3 |
Tick is always the cloakbot answer to superior raider units. A lot of them are higher weight longer range or have better riot capacity, but the tick will lock enemy raiders down. Pyro is also high weight, they're easier to avoid. If he loses Pyro's early, it's a big cost to him and he loses a ton of control. If you can't do this, transition into Zeus ASAP, which will force moderators and allow you to open the raider game back up again.
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Shield shouldn't have a problem.
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Shield shouldn't have a problem.
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7 |
For
Micro
tricks,
avoid
coming
at
the
enemy
in
a
line
and
point
move
orders,
the
flame
will
just
blast
through
your
whole
pack.
Overrun
pyros
using
a
concave,
to
maximize
their
aiming
time
and
minimize
their
shoot-through.
Wait
until
he
starts
moving
in
or
jump
in,
then
run
at
him
hard.
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7 |
For
Micro
tricks,
avoid
coming
at
the
enemy
in
a
line
and
point
move
orders,
the
flame
will
just
blast
through
your
whole
pack.
Overrun
pyros
using
a
concave,
to
maximize
their
aiming
time
and
minimize
their
shoot-through.
Wait
until
he
starts
moving
in
or
jump
in,
then
run
at
him
hard.
Never
ever
let
him
skirm
you
a
few
at
a
time
and
thin
out
your
forces.
Retreat
back
from
him
to
your
defenses
if
you
don't
have
local
superiority
then
engage
on
him
when
he
goes
into
your
static
D
or
when
you
have
a
large
enough
army.
His
pyro's
can
survive
and
jump
away
and
retain
their
full
damage
potential,
then
build
up
a
critical
mass.
If
this
happens
raid
his
cons,
avoid
engaging
his
pyros,
put
ticks
among
your
defense
line
and
wait
until
he
engages
on
you
to
get
the
advantage
back.
Pyro's
die
very
quickly
and
you
can
swing
the
whole
game
around
if
you
can
get
his
main
pyro
ball.
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