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[quote]What kind of strawman is that? You're not even trying...[/quote]
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[quote]What kind of strawman is that? You're not even trying...[/quote]
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What kind of retort is this?
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What kind of retort is this?
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[quote]I mean, is that sentence seriously what you think when someone rushes a big unit against you? "Oh, it won't hurt me, I can just run away from it!"[/quote]
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[quote]I mean, is that sentence seriously what you think when someone rushes a big unit against you? "Oh, it won't hurt me, I can just run away from it!"[/quote]
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You can go elsewhere to hurt him though.
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You can go elsewhere to hurt him though.
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[quote]Well your buildings can be forced to engage him if you just let him walk into your base as you're suggesting. Remember that you're not the only one with a choice, and that solars aren't particularly effective vs coms.[/quote]
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[quote]Well your buildings can be forced to engage him if you just let him walk into your base as you're suggesting. Remember that you're not the only one with a choice, and that solars aren't particularly effective vs coms.[/quote]
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Takes time to walk across the map, by which you can have anti com stuff ready. Meanwhile his economy gets trashed while you grow. Not to mention, when it does arrive to your anti-com measures its nothing more than a fancy metal pinata.
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Takes time to walk across the map, by which you can have anti com stuff ready. Meanwhile his economy gets trashed while you grow. Not to mention, when it does arrive to your anti-com measures its nothing more than a fancy metal pinata.
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Case in point:
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Case in point:
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[img]http://zero-k.
googlecode.
com/svn/trunk/mods/zk/unitpics/shieldarty.
png[/img]
-
350m
>
com,
other
heavies.
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[img]http://zero-k.
googlecode.
com/svn/trunk/mods/zk/unitpics/shieldarty.
png[/img]
-
350m
>
com,
other
heavies.
Removes
Jumpcom's
jump
(
can't
disengage
then)
.
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[img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/corsktl.png[/img] - 550 > com
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[img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/corsktl.png[/img] - 550 > com
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[img]https://31.media.tumblr.com/83696ccac17c9931f9ded2f1f78c21a9/tumblr_n30dg3Ewfm1tvywzxo1_500.gif[/img]
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[img]https://31.media.tumblr.com/83696ccac17c9931f9ded2f1f78c21a9/tumblr_n30dg3Ewfm1tvywzxo1_500.gif[/img]
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[i]Commanders are metal pinatas[/i]
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[i]Commanders are metal pinatas[/i]
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[quote]I mean, is that sentence seriously what you think when someone rushes a big unit against you? "Oh, it won't hurt me, I can just run away from it!"[/quote]
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[quote]I mean, is that sentence seriously what you think when someone rushes a big unit against you? "Oh, it won't hurt me, I can just run away from it!"[/quote]
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If it hits this point and you're not prepared, its a failure on your scouting or adaptation.
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If it hits this point and you're not prepared, its a failure on your scouting or adaptation.
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Prohint: [img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/shieldarty.png[/img]
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Prohint: [img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/shieldarty.png[/img]
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[img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/shieldarty.png[/img]
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[img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/shieldarty.png[/img]
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[quote]Going by your argument, people will never make riots, since raiders can choose not to engage them. I even specifically metioned coms in the context of "front line crowd control". [/quote]
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[quote]Going by your argument, people will never make riots, since raiders can choose not to engage them. I even specifically metioned coms in the context of "front line crowd control". [/quote]
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Riots at some point hit critical mass when raiders are no longer able to manuevre freely.
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Riots at some point hit critical mass when raiders are no longer able to manuevre freely.
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