1 |
Yeah I checked, it definitely wasn't selfD, otherwise it would show some blinking red skulls on selected units when Shift is held.
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1 |
Yeah I checked, it definitely wasn't selfD, otherwise it would show some blinking red skulls on selected units when Shift is held.
|
2 |
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2 |
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3 |
[quote]That
time
it
was
near
the
edge
of
the
map[/quote]
|
3 |
[quote]That
time
it
was
near
the
edge
of
the
map[/quote]
Units
take
damage
when
leaving
the
map.
Was
your
commander
pushed
by
other
units
in
that
situation
as
well?
|
4 |
Units take damage when leaving the map. Was your commander pushed by other units in that situation as well?
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5 |
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4 |
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6 |
There's also a bug where units take damage just from running into map features like rocks. Happened to me once with a Glaive. Can be seen in [url=http://vimeo.com/84710095]this screencap[/url], jump to 3:35.
|
5 |
There's also a bug where units take damage just from running into map features like rocks. Happened to me once with a Glaive. Can be seen in [url=http://vimeo.com/84710095]this screencap[/url], jump to 3:35.
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