1 |
One of the problems was that tank raiders needed to trade very well against raiders from other factories due to the lack of a proper riot.
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1 |
One of the problems was that tank raiders needed to trade very well against raiders from other factories due to the lack of a proper riot.
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2 |
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2 |
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3 |
Panthers were tuned to be extra deadly against Scorchers (just barely having enough damage to two hit kill them) since without that there would be little that the tank player could do to really counter Scorchers. This resulted in somewhat undesirable gameplay where tanks could own the map against vehicles with Panthers and force them to play defensive hiding behind Levelers/Slashers/defenses.
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3 |
Panthers were tuned to be extra deadly against Scorchers (just barely having enough damage to two hit kill them) since without that there would be little that the tank player could do to really counter Scorchers. This resulted in somewhat undesirable gameplay where tanks could own the map against vehicles with Panthers and force them to play defensive hiding behind Levelers/Slashers/defenses.
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4 |
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4 |
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5 |
With Banisher off the rioty skirm role and firmly in the riot role Panthers don't have to counter Scorchers or other raiders like they needed in the past.
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5 |
With Banisher off the rioty skirm role and firmly in the riot role Panthers don't have to counter Scorchers or other raiders like they needed in the past.
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6 |
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6 |
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7 |
The
following
change
puts
Scorcher
above
Panther's
two
hit
threshold
and
Glaive
above
Panthers'
one
hit
threshold
without
nerfing
Panthers
against
most
other
things:
https://github.
com/ZeroK-RTS/Zero-K/commit/dfc50983a77493a562e3351a9cf8a018c6df8c59
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7 |
The
following
change
is
also
related
to
the
Banisher
change,
it
puts
Scorcher
above
Panther's
two
hit
threshold
and
Glaive
above
Panthers'
one
hit
threshold
without
nerfing
Panthers
against
most
other
things:
https://github.
com/ZeroK-RTS/Zero-K/commit/dfc50983a77493a562e3351a9cf8a018c6df8c59
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8 |
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8 |
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9 |
Ideally
these
changes
will
result
in
tanks
not
inhibiting
aggressive
play
from
vehicles
and
other
factorues
as
hard
while
having
the
tools
to
deal
with
it.
This
Banisher
might
need
further
tweaks
as
players
figure
out
how
good
or
bad
it
actually
is.
|
9 |
Ideally
these
changes
will
result
in
tanks
not
inhibiting
aggressive
play
from
vehicles
and
other
factories
as
hard
while
having
the
tools
to
deal
with
it.
This
Banisher
might
need
further
tweaks
as
players
figure
out
how
good
or
bad
it
actually
is.
|
10 |
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10 |
\n
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11 |
These changes also finally give tanks a decent counter to Panthers which will hopefully improve the tank mirror.
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11 |
These changes also finally give tanks a decent counter to Panthers which will hopefully improve the tank mirror.
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