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Banisher re-role

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Date Editor Before After
1/5/2015 6:09:17 PMEErank[ISP]Lauri before revert after revert
1/5/2015 6:07:51 PMEErank[ISP]Lauri before revert after revert
Before After
1 One of the problems was that tank raiders needed to trade very well against raiders from other factories due to the lack of a proper riot. 1 One of the problems was that tank raiders needed to trade very well against raiders from other factories due to the lack of a proper riot.
2 \n 2 \n
3 Panthers were tuned to be extra deadly against Scorchers (just barely having enough damage to two hit kill them) since without that there would be little that the tank player could do to really counter Scorchers. This resulted in somewhat undesirable gameplay where tanks could own the map against vehicles with Panthers and force them to play defensive hiding behind Levelers/Slashers/defenses. 3 Panthers were tuned to be extra deadly against Scorchers (just barely having enough damage to two hit kill them) since without that there would be little that the tank player could do to really counter Scorchers. This resulted in somewhat undesirable gameplay where tanks could own the map against vehicles with Panthers and force them to play defensive hiding behind Levelers/Slashers/defenses.
4 \n 4 \n
5 With Banisher off the rioty skirm role and firmly in the riot role Panthers don't have to counter Scorchers or other raiders like they needed in the past. 5 With Banisher off the rioty skirm role and firmly in the riot role Panthers don't have to counter Scorchers or other raiders like they needed in the past.
6 \n 6 \n
7 The following change puts Scorcher above Panther's two hit threshold and Glaive above Panthers' one hit threshold without nerfing Panthers against most other things: https://github. com/ZeroK-RTS/Zero-K/commit/dfc50983a77493a562e3351a9cf8a018c6df8c59 7 The following change is also related to the Banisher change, it puts Scorcher above Panther's two hit threshold and Glaive above Panthers' one hit threshold without nerfing Panthers against most other things: https://github. com/ZeroK-RTS/Zero-K/commit/dfc50983a77493a562e3351a9cf8a018c6df8c59
8 \n 8 \n
9 Ideally these changes will result in tanks not inhibiting aggressive play from vehicles and other factorues as hard while having the tools to deal with it. This Banisher might need further tweaks as players figure out how good or bad it actually is. 9 Ideally these changes will result in tanks not inhibiting aggressive play from vehicles and other factories as hard while having the tools to deal with it. This Banisher might need further tweaks as players figure out how good or bad it actually is.
10 \n 10 \n
11 These changes also finally give tanks a decent counter to Panthers which will hopefully improve the tank mirror. 11 These changes also finally give tanks a decent counter to Panthers which will hopefully improve the tank mirror.