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[quote] The currently relevant decloak range is visible on shift-hovering a unit.[/quote]
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[quote] The currently relevant decloak range is visible on shift-hovering a unit.[/quote]
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Good enough I suppose! \o/
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Good enough I suppose! \o/
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[quote]Do the maths[/quote]
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[quote]Do the maths[/quote]
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I didn't do the calculations, 'cause I'm not a computer, buuut some little theorycrafting: The efficiency of reclaim&rebuild increases with (high) buildpower - to minimize mex downtime. It also decreases with (high) energy though - overdrive has the potential to be more efficient, or at least to be more beneficial to my team than me getting slightly more extra income.
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I didn't do the calculations, 'cause I'm not a computer, buuut some little theorycrafting: The efficiency of reclaim&rebuild increases with (high) buildpower - to minimize mex downtime. It also decreases with (high) energy though - overdrive has the potential to be more efficient, or at least to be more beneficial to my team than me getting slightly more extra income.
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Anyway, I think this should be removed. Mex building happens the most in early-mid game and that's also the time when economy needs to be stable and predictable (well and growing), because there's not much overdrive to balance out the loss of a single mex or energy source and not much buildpower for players to reallocate.
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Anyway, I think this should be removed. Mex building happens the most in early-mid game and that's also the time when economy needs to be stable and predictable (well and growing), because there's not much overdrive to balance out the loss of a single mex or energy source and not much buildpower for players to reallocate.
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Resource income randomly going up AND down for different players on the same team is a bad thing.
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Resource income randomly going up AND down for different players on the same team is a bad thing.
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edit:
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[quote] This is 1.2x returns. Previously it was whatever the mex base income was, so for most maps it was ~2x (and ~5x for ubermexes) so it used to be much "worse".[/quote]
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Yeah I suppose it might be better now. Not really sure. Both versions are messing with income more than necessary.
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[quote]Instead of zombie glow, some + signs emanating from the unit would perhaps best convey what is happening.[/quote]
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No, we can't have pluses.
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