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[quote]I don't really have a point, just that SC2 sucks and ZK should be more popular :< [/quote]
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[quote]I don't really have a point, just that SC2 sucks and ZK should be more popular :< [/quote]
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This is your opinion and is propably shared between people on this forum as well. But if you would start questioning some real fans of SC II or even Warcraft III then they would have entirely diffrent opinion. That being said it is biased to hell even more because like you admited it was your first RTS you have ever played.
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This is your opinion and is propably shared between people on this forum as well. But if you would start questioning some real fans of SC II or even Warcraft III then they would have entirely diffrent opinion. That being said it is biased to hell even more because like you admited it was your first RTS you have ever played.
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Another thing is kinda what Sprung talked abaut. People don't like the new things. They prefer to stick to mechanics they are fammiliar with. Do you have any idea how much controvencial the multi unit selection from SC II was? Now imagine introducing line move in the newest SC II expansion! SC II just continues exacly the legacy of C&C and just continues to very slowly introduce some new gameplay elements (as they dont have any competition). That's because SC II has dominated the market of RTS's. So this oughs to have some competition right? Something that makes for "better SC game"! Problem is that if a RTS game wants to succed on the market it needs to be diffrent. So we have our OTA and games that it has spawned (SupCom, PA, Spring games), we have DoW and CoH alikes, we have Total War (I know that TW is older than C&C). Oh smuck! There is even entire new genere that has spawned from it! MOBA games. Yet all of them (besides MOBA's but that is a diffrent story) seem to be less succesfull than mainstream RTS C&C like titles!
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Another thing is kinda what Sprung talked abaut. People don't like the new things. They prefer to stick to mechanics they are fammiliar with. Do you have any idea how much controvencial the multi unit selection from SC II was? Now imagine introducing line move in the newest SC II expansion! SC II just continues exacly the legacy of C&C and just continues to very slowly introduce some new gameplay elements (as they dont have any competition). That's because SC II has dominated the market of RTS's. So this oughs to have some competition right? Something that makes for "better SC game"! Problem is that if a RTS game wants to succed on the market it needs to be diffrent. So we have our OTA and games that it has spawned (SupCom, PA, Spring games), we have DoW and CoH alikes, we have Total War (I know that TW is older than C&C). Oh smuck! There is even entire new genere that has spawned from it! MOBA games. Yet all of them (besides MOBA's but that is a diffrent story) seem to be less succesfull than mainstream RTS C&C like titles!
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The issue presented here comes kinda to the fact that when you say "RTS" you think of a abbreviation of "Dune 2" or "C&C" or "Red Alert" and this is your mainstream root of RTS's and then you have all of these branches
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The issue presented here comes kinda to the fact that when you say "RTS" you think of a abbreviation of "Dune 2" or "C&C" or "Red Alert" and this is your mainstream root of RTS's and then you have all of these branches
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wich grow separatly from the root. And yet even though the branches are evolving the mainstream... seam to have stopped and not moving much but it is still the largest araund! Also now it consist of one game wich is putting itself even tighter.
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wich grow separatly from the root. And yet even though the branches are evolving the mainstream... seam to have stopped and not moving much but it is still the largest araund! Also now it consist of one game wich is putting itself even tighter.
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The problem being like Sprung said - SC II is the deflaut RTS. You want to play RTS? You try SC II... and then it throws that player off because of not feasable controls, unclear unit combinations etc (at least they have proper tutorial). So the player will just say "meh RTS's suck man. Ima gonna play CoD, Battlefield or LoL.
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The problem being like Sprung said - SC II is the deflaut RTS. You want to play RTS? You try SC II... and then it throws that player off because of not feasable controls, unclear unit combinations etc (at least they have proper tutorial). So the player will just say "meh RTS's suck man. Ima gonna play CoD, Battlefield or LoL.
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In
summary
Starcraft
is
compleatly
diffrent
from
ZK.
Because
of
that
most
of
people
from
SC
II
WILL
stay
and
play
it
until
it
dies
off
or
Blizzard
really
piss
them
off
for
some
reason
(
bad
sequel,
that
is
SC
3)
.
They
have
grown
acustomed
with
this
game
and
have
no
intention
on
giving
up
their
"uber
skill"
of
having
1000x
clicks
over
fight
command
of
ZK.
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10 |
In
summary
Starcraft
is
compleatly
diffrent
from
ZK.
Because
of
that
most
of
people
from
SC
II
WILL
stay
and
play
it
until
it
dies
off
or
Blizzard
really
piss
them
off
for
some
reason
(
bad
sequel,
that
is
SC
3)
.
They
have
grown
acustomed
with
this
game
and
have
no
intention
on
giving
up
their
"uber
skill"
of
having
1000x
clicks
over
fight
command
of
ZK
(
not
mentioning
other
strategies
that
they
have
learned)
.
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