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catapult makes cost most time (if not left alone). add manual fireing and a cloaker walker to increase efficientcy, add more catapults to 1-shot anything but bantha/det).
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catapult makes cost most time (if not left alone). add manual fireing and a cloaker walker to increase efficientcy, add more catapults to 1-shot anything but bantha/det).
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[q]Which unit is the most difficult to answer?[/q]
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[q]Which unit is the most difficult to answer?[/q]
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well this is very hard for any unit, which is a supporter. how do you measure aspis, placeholder, tick, empmissle, quake, djinn, eraser, ...)
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well this is very hard for any unit, which is a supporter. how do you measure aspis, placeholder, tick, empmissle, quake, djinn, eraser, ...)
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aside this. definign the "best" unit is like having a unit which is most allround and therefore OP. such units are identified fast as they dominate gameplay for 2 days. immediate administartive actions are taken and the unit nerfed (sometimes into oblivion).
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the best unit mix for a certain situation is, what dare to call, "best". the ability to create this unit mix on demand from scratch. this requires intel, ressources and buildpower.
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