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Starcraft II Sucks!

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Date Editor Before After
1/20/2015 12:16:31 AMUSrank[Evo]ForbodingAngel before revert after revert
Before After
1 Christ this board won't allow quotes... 1 Christ this board won't allow quotes...
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3 Bluetemplar, it is not a contradiction. 3 Bluetemplar, it is not a contradiction.
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5 Saying that it is all about doing things in the right order at the right times takes both skill AND knowledge, especially in SC2. 5 Saying that it is all about doing things in the right order at the right times takes both skill AND knowledge, especially in SC2.
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7 Why would I watch any high level zk 1v1? It's roughly as exciting as watching paint dry or grass grow. Yes, I have seen shadow's casts. 7 Why would I watch any high level zk 1v1? It's roughly as exciting as watching paint dry or grass grow. Yes, I have seen shadow's casts.
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9 The micromanagement is not pointless. It is designed to be high intensity. It is designed to be a micromanagement nightmare. That is specifically what the game is designed for. The fact that you don't get this is why you are bad at it (and that's ok! No one is saying you need to love it.). 9 The micromanagement is not pointless. It is designed to be high intensity. It is designed to be a micromanagement nightmare. That is specifically what the game is designed for. The fact that you don't get this is why you are bad at it (and that's ok! No one is saying you need to love it.).
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11 SC2 has a HUGE skill gap. Everyone knows this. It is an incredibly difficult game to play well. In order to be good you have to have the mechanical skill, the knowledge of the game counters, the knowledge of how your units work best in which situations, making the right choices at split second timing, etc. There is a reason that the saying "Skill level: Asian" exists. So yeah, in a game like that, of course there is a massive skill gap. 11 SC2 has a HUGE skill gap. Everyone knows this. It is an incredibly difficult game to play well. In order to be good you have to have the mechanical skill, the knowledge of the game counters, the knowledge of how your units work best in which situations, making the right choices at split second timing, etc. There is a reason that the saying "Skill level: Asian" exists. So yeah, in a game like that, of course there is a massive skill gap.
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13 SC2 is designed first and foremost to be a game for esports. 13 SC2 is designed first and foremost to be a game for esports.
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16 There is plenty of bad design in sc2 in general, but what you list is specifically mechanical in nature and true to the design of the game, making it "good" design. If zerg did not have to do injects, it would steamroll other races in continual waves of units. Without the extra larvae, it cannot make enough units fast enough. Injects are a mechanic to limit growth to the skill of the player. 16 There is plenty of bad design in sc2 in general, but what you list is specifically mechanical in nature and true to the design of the game, making it "good" design. If zerg did not have to do injects, it would steamroll other races in continual waves of units. Without the extra larvae, it cannot make enough units fast enough. Injects are a mechanic to limit growth to the skill of the player.
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18 This is one of the reasons that zerg is my favorite race to play. Very difficult, but extremely rewarding when you do it well. 18 This is one of the reasons that zerg is my favorite race to play. Very difficult, but extremely rewarding when you do it well.
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21 Rapid Fire Inject: http://youtu.be/pIbo94IWeu8