1 |
GoogleFrog:
|
1 |
GoogleFrog:
|
2 |
1.I actually know that duck spectacle before starting this thread, and was wondering why can't more encounters between raiders be like that?
|
2 |
1.I actually know that duck spectacle before starting this thread, and was wondering why can't more encounters between raiders be like that?
|
3 |
\n
|
3 |
\n
|
4 |
2.But unlike in Brood War or Warcraft 3, the unit conservation in Zero-K seems rarely strong enough to allow the spectators see critical big clashes, so I feel it's probably not on a totally ideal level.
|
4 |
2.But unlike in Brood War or Warcraft 3, the unit conservation in Zero-K seems rarely strong enough to allow the spectators see critical big clashes, so I feel it's probably not on a totally ideal level.
|
5 |
\n
|
5 |
\n
|
6 |
Skasi:
|
6 |
Skasi:
|
7 |
Having a lot of ways to counter and easy to counter are not the same thing, if the loss doesn't make countering the opponent a lot more difficult, then it is not truly a critical loss.
|
7 |
Having a lot of ways to counter and easy to counter are not the same thing, if the loss doesn't make countering the opponent a lot more difficult, then it is not truly a critical loss.
|
8 |
\n
|
8 |
\n
|
9 |
Heavier units are easier to save, but they are also less common and less
|
9 |
Heavier units are easier to save, but they are also less common and less
|
10 |
maneuverable,
it
might
be
better
if
the
attrition
could
be
lower
for
cheaper
units.
|
10 |
maneuverable,
it
might
be
better
if
the
attrition
could
be
lower
for
the
cheaper
units.
|