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Ideas to make 0K more enjoyable to the spectators

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Date Editor Before After
1/28/2015 2:33:21 PMCNrankqwerty3w before revert after revert
1/28/2015 2:20:44 PMCNrankqwerty3w before revert after revert
1/28/2015 2:20:08 PMCNrankqwerty3w before revert after revert
1/28/2015 2:19:07 PMCNrankqwerty3w before revert after revert
1/28/2015 2:18:21 PMCNrankqwerty3w before revert after revert
Before After
1 GoogleFrog: 1 GoogleFrog:
2 1.I actually know that duck spectacle before starting this thread, and was wondering why can't more encounters between raiders be like that? 2 1.I actually know that duck spectacle before starting this thread, and was wondering why can't more encounters between raiders be like that?
3 \n 3 \n
4 2.But unlike in Brood War or Warcraft 3, the unit conservation in Zero-K seems rarely strong enough to allow the spectators see critical big clashes, so I feel it's probably not on a totally ideal level. 4 2.But unlike in Brood War or Warcraft 3, the unit conservation in Zero-K seems rarely strong enough to allow the spectators see critical big clashes, so I feel it's probably not on a totally ideal level.
5 \n 5 \n
6 Skasi: 6 Skasi:
7 Having a lot of ways to counter and easy to counter are not the same thing, if the loss doesn't make countering the opponent a lot more difficult, then it is not truly a critical loss. 7 Having a lot of ways to counter and easy to counter are not the same thing, if the loss doesn't make countering the opponent a lot more difficult, then it is not truly a critical loss.
8 \n 8 \n
9 Heavier units are easier to save, but they are also less common and less 9 Heavier units are easier to save, but they are also less common and less
10 maneuverable, it might be better if the attrition could be lower for cheaper units. 10 maneuverable, it might be better if the attrition could be lower for the cheaper units.