1 |
Reclaim
as
a
tradeoff
mechanism
in
Zero-K
is
biased
towards
heavy
units.
Heavy
units
have
wreckages
that
are
more
difficult
to
be
shattered
into
debris
and
lose
a
large
part
of
their
metal
values.
But
I
think
it
is
the
lighter
units
that
need
more
conservation,
not
heavy
units,
heavy
units
already
have
better
conservation
due
to
high
hp
and
repairing.
|
1 |
Reclaim
as
a
tradeoff
mechanism
in
Zero-K
is
biased
towards
heavy
units.
Heavy
units
have
wreckages
that
are
more
difficult
to
be
shattered
into
debris
and
lose
a
large
part
of
their
metal
values.
But
I
think
it
is
the
lighter
units
that
need
more
conservation,
not
heavy
units,
heavy
units
already
have
more
conservation
due
to
high
hp
and
repairing.
|
3 |
Fighting on map control sometimes could merely mean driving away enemies or being driven away, not necessary have units killed or all of the units killed, so I don't see why unit conservation is inherently connected with the lack of constant actions.
|
3 |
Fighting on map control sometimes could merely mean driving away enemies or being driven away, not necessary have units killed or all of the units killed, so I don't see why unit conservation is inherently connected with the lack of constant actions.
|