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[quote]One of my ever-in-progress projects is a "concept map", focused around choke points, but specifically pertaining to the much more complicated movement types in ZK.
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[quote]One of my ever-in-progress projects is a "concept map", focused around choke points, but specifically pertaining to the much more complicated movement types in ZK.
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[/quote]
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I think i've [url=http://zero-k.info/Maps/Detail/36209]done[/url] that.
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I think i've [url=http://zero-k.info/Maps/Detail/36209]done[/url] that.
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I would like to do more on this though, expand and explore the spaces that were not achieved on Coag, add more finesse to execution. Collab is welcome!
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I would like to do more on this though, expand and explore the spaces that were not achieved on Coag, add more finesse to execution. Collab is welcome!
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[quote]Fighting on map control sometimes could merely mean driving away enemies or being driven away, not necessary have units killed or all of the units killed, so I don't see why unit conservation is inherently connected with the lack of constant actions.[/quote]
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Are you sure you aren't looking to fix experience morph?
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