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Ideas to make 0K more enjoyable to the spectators

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Date Editor Before After
1/29/2015 8:16:08 AMEErankAdminAnarchid before revert after revert
1/29/2015 7:56:25 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]One of my ever-in-progress projects is a "concept map", focused around choke points, but specifically pertaining to the much more complicated movement types in ZK. 1 [quote]One of my ever-in-progress projects is a "concept map", focused around choke points, but specifically pertaining to the much more complicated movement types in ZK.
2 [/quote] 2 [/quote]
3 I think i've [url=http://zero-k.info/Maps/Detail/36209]done[/url] that. 3 I think i've [url=http://zero-k.info/Maps/Detail/36209]done[/url] that.
4 \n 4 \n
5 I would like to do more on this though, expand and explore the spaces that were not achieved on Coag, add more finesse to execution. Collab is welcome! 5 I would like to do more on this though, expand and explore the spaces that were not achieved on Coag, add more finesse to execution. Collab is welcome!
6 \n
7 [quote]Fighting on map control sometimes could merely mean driving away enemies or being driven away, not necessary have units killed or all of the units killed, so I don't see why unit conservation is inherently connected with the lack of constant actions.[/quote]
8 Are you sure you aren't looking to fix experience morph?