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Imo genres in general are based upon expectacion of what player expects to have delviered from a game. From RTS standpoint players expect to have a live control of fighting units some resource system placed in that makes you scale the game with time.
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Imo genres in general are based upon expectacion of what player expects to have delviered from a game. From RTS standpoint players expect to have a live control of fighting units some resource system placed in that makes you scale the game with time.
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MOBA games are considered MOBA because people expect to control 1 hero unit with a team of other hero players against the same number of opposing players each controlling one hero.
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MOBA games are considered MOBA because people expect to control 1 hero unit with a team of other hero players against the same number of opposing players each controlling one hero.
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Mechanicly 2 systems are not very apart but expectacion is diffrent.
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Mechanicly 2 systems are not very apart but expectacion is diffrent.
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For that matter why do you say that Fallout 3 is an RPG not FPS? Because you are there to consume story and world not to frag a bunch of enemies.
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For that matter why do you say that Fallout 3 is an RPG not FPS? Because you are there to consume story and world not to frag a bunch of enemies.
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When one thinks RTSs, he thinks of Dune, C&C, Stacrcraft, Total War and not Europa Universalis like games while in fact it also have a live control over units with resource system but people expect diffrent things from RTS and Grand Strategy Games.
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