Loading...
  OR  Zero-K Name:    Password:   

Post edit history

The essence of RTS?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/2/2015 11:03:17 AMPLrankOrfelius before revert after revert
Before After
1 Imo genres in general are based upon expectacion of what player expects to have delviered from a game. From RTS standpoint players expect to have a live control of fighting units some resource system placed in that makes you scale the game with time. 1 Imo genres in general are based upon expectacion of what player expects to have delviered from a game. From RTS standpoint players expect to have a live control of fighting units some resource system placed in that makes you scale the game with time.
2 MOBA games are considered MOBA because people expect to control 1 hero unit with a team of other hero players against the same number of opposing players each controlling one hero. 2 MOBA games are considered MOBA because people expect to control 1 hero unit with a team of other hero players against the same number of opposing players each controlling one hero.
3 Mechanicly 2 systems are not very apart but expectacion is diffrent. 3 Mechanicly 2 systems are not very apart but expectacion is diffrent.
4 \n 4 \n
5 For that matter why do you say that Fallout 3 is an RPG not FPS? Because you are there to consume story and world not to frag a bunch of enemies. 5 For that matter why do you say that Fallout 3 is an RPG not FPS? Because you are there to consume story and world not to frag a bunch of enemies.
6 \n
7 When one thinks RTSs, he thinks of Dune, C&C, Stacrcraft, Total War and not Europa Universalis like games while in fact it also have a live control over units with resource system but people expect diffrent things from RTS and Grand Strategy Games.