Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map MartianDesert

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/5/2015 11:05:47 AMEErank[ISP]Lauri before revert after revert
2/5/2015 11:05:15 AMEErank[ISP]Lauri before revert after revert
Before After
1 Center is probably OP with the supermex. It would be logistically important to hold even when there was no mex or geo, but currently there is a supermex (almost 4m/s) while sides get mexes with up to 10 times lower income. 1 Center is probably OP with the supermex. It would be logistically important to hold even when there was no mex or geo, but currently there is a supermex (almost 4m/s) while sides get mexes with up to 10 times lower income.
2 \n 2 \n
3 I think what needs to be done with this map is the center mex should go. Some of the side mexes need more metal (0.4m and 0.6m mexes, really?) as well as symmetrical values and the texture should indicate where mexes are positioned without having to look at the metal map. 3 I think what needs to be done with this map is the center mex should go. Some of the side mexes need more metal (0.4m and 0.6m mexes, really?) as well as symmetrical values and the texture should indicate where mexes are positioned without having to look at the metal map.
4 \n 4 \n
5 I guess it could be featured for testing purposes to a better feel for what should be tweaked about the map. 5 I guess it could be featured for testing purposes to get a better feel for what should be tweaked about the map. The texture and heightmap are nice and imo this map has potential.