1 |
Center is probably OP with the supermex. It would be logistically important to hold even when there was no mex or geo, but currently there is a supermex (almost 4m/s) while sides get mexes with up to 10 times lower income.
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1 |
Center is probably OP with the supermex. It would be logistically important to hold even when there was no mex or geo, but currently there is a supermex (almost 4m/s) while sides get mexes with up to 10 times lower income.
|
2 |
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2 |
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3 |
I think what needs to be done with this map is the center mex should go. Some of the side mexes need more metal (0.4m and 0.6m mexes, really?) as well as symmetrical values and the texture should indicate where mexes are positioned without having to look at the metal map.
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3 |
I think what needs to be done with this map is the center mex should go. Some of the side mexes need more metal (0.4m and 0.6m mexes, really?) as well as symmetrical values and the texture should indicate where mexes are positioned without having to look at the metal map.
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4 |
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4 |
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5 |
I
guess
it
could
be
featured
for
testing
purposes
to
a
better
feel
for
what
should
be
tweaked
about
the
map.
|
5 |
I
guess
it
could
be
featured
for
testing
purposes
to
get
a
better
feel
for
what
should
be
tweaked
about
the
map.
The
texture
and
heightmap
are
nice
and
imo
this
map
has
potential.
|