1 |
@Sprung, last time I looked at the gadget the entire repayMetal, teamPacybackOD[teamID] [[i]sic[/i]] and therefore repayRatio business had no use.
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1 |
@Sprung, last time I looked at the gadget the entire repayMetal, teamPacybackOD[teamID] [[i]sic[/i]] and therefore repayRatio business had no use.
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2 |
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2 |
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3 |
It
gets
tracked
accurately
everywhere,
but
it
doesn't
influence
anything.
Go
ahead
and
check
what
variables
can
change
by
changing
repayMetal,
and
you'll
notice
it's
not
going
to
affect
anything
in
the
game's
actual
eco.
Yes,
it's
weird
and
a
mess.
|
3 |
It
gets
tracked
accurately
everywhere
(
even
when
giving
away
units)
,
but
it
doesn't
influence
anything.
Go
ahead
and
check
what
variables
can
change
by
changing
repayMetal,
and
you'll
notice
it's
not
going
to
affect
anything
in
the
game's
actual
eco.
Yes,
it's
weird
and
a
mess.
|
4 |
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|
4 |
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5 |
Also, somebody told me that lastTeamNe was basically an energy payback that happens after OD calculations (but since energy is already dealt with there, it happens in the next calculation instead). It's not related to repayMetal in any special way.
|
5 |
Also, somebody told me that lastTeamNe was basically an energy payback that happens after OD calculations (but since energy is already dealt with there, it happens in the next calculation instead). It's not related to repayMetal in any special way.
|
6 |
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6 |
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7 |
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7 |
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8 |
The actual OD payback happens like I described in a different post on the topic. I don't have it at hand anymore though.
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8 |
The actual OD payback happens like I described in a different post on the topic. I don't have it at hand anymore though.
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