1 |
For ZK its only zkl (but i just stoped playing zk).
|
1 |
For ZK its only zkl (but i just stoped playing zk).
|
2 |
I made an attempt to modify flobby for the new protocol. But without proper developer/testing environment its time consuming. ZKProtocol is easy to read, but i'd wait for final version before killing time into it or maybe weblobby team will come up with some solution.
|
2 |
I made an attempt to modify flobby for the new protocol. But without proper developer/testing environment its time consuming. ZKProtocol is easy to read, but i'd wait for final version before killing time into it or maybe weblobby team will come up with some solution.
|
3 |
\n
|
3 |
\n
|
4 |
My point was: i have
|
4 |
My point was: i have
|
5 |
[quote]
|
5 |
[quote]
|
6 |
/home/bob/games/spring/Zero-K/Zero-K.exe Error : 0 : System.DllNotFoundException: CSteamworks
|
6 |
/home/bob/games/spring/Zero-K/Zero-K.exe Error : 0 : System.DllNotFoundException: CSteamworks
|
7 |
at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_InitSafe ()
|
7 |
at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_InitSafe ()
|
8 |
at Steamworks.SteamAPI.Init () [0x00000] in [filename unknown]:0
|
8 |
at Steamworks.SteamAPI.Init () [0x00000] in [filename unknown]:0
|
9 |
at ZeroKLobby.Steam.SteamClientHelper.TimerOnElapsed (System.Object sender) [0x00000] in [filename unknown]:0
|
9 |
at ZeroKLobby.Steam.SteamClientHelper.TimerOnElapsed (System.Object sender) [0x00000] in [filename unknown]:0
|
10 |
[/quote]
|
10 |
[/quote]
|
11 |
every
30
sec.
But
i
never
had
mutex
crashes
like
in
stacktrace
(
using
zkl
~30
min/day
max)
.
Can
tell
what
exactly
from
mono
world
i
have
as
i
did
install
mono
and
monodevelop
(
IDE)
to
browse
ZKProtocol.
|
11 |
every
30
sec.
But
i
never
had
mutex
crashes
like
in
stacktrace
(
using
zkl
~30
min/day
max)
.
Can't
tell
what
exactly
from
mono
world
i
have
as
i
did
install
mono
and
monodevelop
(
IDE)
to
browse
ZKProtocol.
|