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Linux ZKL crashes every x minutes

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Date Editor Before After
2/15/2015 8:01:17 PMUAranklamer before revert after revert
Before After
1 For ZK its only zkl (but i just stoped playing zk). 1 For ZK its only zkl (but i just stoped playing zk).
2 I made an attempt to modify flobby for the new protocol. But without proper developer/testing environment its time consuming. ZKProtocol is easy to read, but i'd wait for final version before killing time into it or maybe weblobby team will come up with some solution. 2 I made an attempt to modify flobby for the new protocol. But without proper developer/testing environment its time consuming. ZKProtocol is easy to read, but i'd wait for final version before killing time into it or maybe weblobby team will come up with some solution.
3 \n 3 \n
4 My point was: i have 4 My point was: i have
5 [quote] 5 [quote]
6 /home/bob/games/spring/Zero-K/Zero-K.exe Error : 0 : System.DllNotFoundException: CSteamworks 6 /home/bob/games/spring/Zero-K/Zero-K.exe Error : 0 : System.DllNotFoundException: CSteamworks
7 at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_InitSafe () 7 at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_InitSafe ()
8 at Steamworks.SteamAPI.Init () [0x00000] in [filename unknown]:0 8 at Steamworks.SteamAPI.Init () [0x00000] in [filename unknown]:0
9 at ZeroKLobby.Steam.SteamClientHelper.TimerOnElapsed (System.Object sender) [0x00000] in [filename unknown]:0 9 at ZeroKLobby.Steam.SteamClientHelper.TimerOnElapsed (System.Object sender) [0x00000] in [filename unknown]:0
10 [/quote] 10 [/quote]
11 every 30 sec. But i never had mutex crashes like in stacktrace ( using zkl ~30 min/day max) . Can tell what exactly from mono world i have as i did install mono and monodevelop ( IDE) to browse ZKProtocol. 11 every 30 sec. But i never had mutex crashes like in stacktrace ( using zkl ~30 min/day max) . Can't tell what exactly from mono world i have as i did install mono and monodevelop ( IDE) to browse ZKProtocol.