1 |
Okay, just caught the latest ones (of me) and while the UI arrangement has been improved, you really don't need the Economy panel or Core Selector, as those are per-player.
|
1 |
Okay, just caught the latest ones (of me) and while the UI arrangement has been improved, you really don't need the Economy panel or Core Selector, as those are per-player.
|
2 |
\n
|
2 |
\n
|
3 |
Also, I'm going to second @RyMarq's comment about "hitting the notes". Like I said, pauses are your friend, and just making sure to pause alone will help with the "hitting the notes"/monotonicity problem.
|
3 |
Also, I'm going to second @RyMarq's comment about "hitting the notes". Like I said, pauses are your friend, and just making sure to pause alone will help with the "hitting the notes"/monotonicity problem.
|
4 |
\n
|
4 |
\n
|
5 |
Another
thing,
please
avoid
icon
view.
It
looks
pretty
bland
and
doesn't
show
unit
orientations,
so
it's
hard
to
tell
how
units
are
actually
going
to
fire.
|
5 |
Another
thing,
please
avoid
icon
view
as
a
rule.
It
looks
pretty
bland
and
doesn't
show
unit
orientations,
so
it's
hard
to
tell
how
units
are
actually
going
to
fire.
Zooming
out
to
show
the
map
is
okay,
but
to
show
combat
it
isn't.
|