1 |
Seriously
@Skasi,
it
looks
ugly.
I've
been
trying
to
remain
zoomed
in,
but
icons
just
look
lazy
(
and
I
don't
know
what
they
all
are
off-hand,
I've
gotten
used
to
small
units)
.
Also,
I
use
Icon
Height
for
reference,
so
that
I
don't
end
up
with
half
of
the
units
in
icon
mode,
and
also
don't
end
up
with
that
weird
transition
state
where
the
unit
is
half-rendered
but
the
icon
isn't
on
top.
|
1 |
Seriously
@Skasi,
it
looks
ugly.
I've
been
trying
to
remain
zoomed
in,
but
icons
just
look
lazy
(
and
I
don't
know
what
they
all
are
off-hand,
I've
gotten
used
to
small
units)
.
Also,
I
use
Icon
Height
(
for
reference)
,
so
that
I
don't
end
up
with
half
of
the
units
in
icon
mode,
and
also
don't
end
up
with
that
weird
transition
state
where
the
unit
is
half-rendered
but
the
icon
isn't
on
top.
|
3 |
[quote]But yeah, I mean, I agree that obviously for an enthralling tense cinematic experience, and to appreciate the micro, you want to be able to see the units. [/quote]
|
3 |
[quote]But yeah, I mean, I agree that obviously for an enthralling tense cinematic experience, and to appreciate the micro, you want to be able to see the units. [/quote]
|