Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Shieldbot balance

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/4/2015 2:17:16 PMDErankKlon before revert after revert
3/4/2015 2:15:28 PMDErankKlon before revert after revert
3/4/2015 2:14:15 PMDErankKlon before revert after revert
3/4/2015 2:13:55 PMDErankKlon before revert after revert
3/4/2015 2:08:25 PMDErankKlon before revert after revert
3/4/2015 2:07:08 PMDErankKlon before revert after revert
3/4/2015 2:06:45 PMDErankKlon before revert after revert
3/4/2015 2:02:55 PMDErankKlon before revert after revert
3/4/2015 2:02:45 PMDErankKlon before revert after revert
Before After
1 [quote]@GoogleFrog 1 [quote]@GoogleFrog
2 Cloak (to counterbalance its power at the early, low density, phase of the game). 2 Cloak (to counterbalance its power at the early, low density, phase of the game).
3 [/quote] 3 [/quote]
4 \n 4 \n
5 that would rather be an argument to move cloak to non-drain and shield to drain no? because cloak is running nearly 100% of the time, thus could be translated into a strict metal cost increase of the unit that has it. whereas shield recharge only happens when the shield gets damaged, and might not get used at all. 5 that would rather be an argument to move cloak to non-drain and shield to drain no? because cloak is running nearly 100% of the time, thus could be translated into a strict metal cost increase of the unit that has it. whereas shield recharge only happens when the shield gets damaged, and might not get used at all.
6 \n 6 \n
7 lastly it is also a balance issue, con ball + felon is quite a good combo and possibly a bit too good considering that the cons are also doing con-stuff while contributing their shield recharge to the felon for free. compare it to say repairing cons which cost some 5 e per second to give a unit hp back. 7 lastly it is also a balance issue, con ball + felon is quite a good combo and possibly a bit too good considering that the cons are also doing con-stuff while contributing their shield recharge to the felon for free. compare it to say repairing cons which cost some 5 e per second to give a unit hp back.
8 \n 8 \n
9 also where do you see a fundamental difference between small and large shields that mandate large shields to drain and small shields not to drain? 9 also where do you see a fundamental difference between small and large shields that mandate large shields to drain and small shields not to drain? are small shields balanced with an imaginary solar in mind to power them, such that shield cons and thugs would actually be substantially cheaper in their metal cost, if they were to drain e? it doesnt appear to be that way.