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Sharing eco based on player elo

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Date Editor Before After
3/4/2015 3:43:46 PMGBrankPrincey before revert after revert
Before After
1 I was thinking that we could really possibility lessen the effect nub stacks and bad people/trolls by breaking up the team eco based on the elo of people. 1 I was thinking that we could really possibility lessen the effect nub stacks and bad people/trolls have by breaking up the team base eco based on the elo of people.
2 \n 2 \n
3 A good player has to carry his team in most cases (Klon)(godde)(burp) for example. Should they not get a larger income from the team economy? 3 A good player has to carry his team in most cases (Klon)(godde)(burp) for example. Should they not get a larger income from the team economy?
4 \n 4 \n
5 Think about it. Bad players don't get that much eco. They have to learn to get better and not waste what they have. They have to learn to reclaim metal. Win the metal and that way by getting better, they can get more eco and have a greater imapct on the game then they did before. 5 Think about it. Bad players don't get that much eco. They have to learn to get better and not waste what they have. They have to learn to reclaim metal. Win the metal and that way by getting better, they can get more eco and have a greater imapct on the game then they did before.
6 \n 6 \n
7 Here are some ways I thought we could implement something this. 7 Here are some ways I thought we could implement something this.
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9 it based on low to high so highest elo player gets most base income and lowest elo gets the least this includes (smurfs,new players,baddies) which means they have less of a impact ruining the game for the rest of thier team. 9 it based on low to high so highest elo player gets most base income and lowest elo gets the least this includes (smurfs,new players,baddies) which means they have less of a impact ruining the game for the rest of thier team.
10 \n 10 \n
11 The next way is to maybe have a elo range. So new players get the least. 1400-1500 get 25% more maybe and 1600 elo above get 25% more then 1500 elo players. 11 The next way is to maybe have a elo range. So new players get the least. 1400-1500 get 25% more maybe and 1600 elo above get 25% more then 1500 elo players.
12 \n 12 \n
13 The last way possibilty is to just set it so that people below 1400 elo get 50% less or something. 13 The last way possibilty is to just set it so that people below 1400 elo get 50% less or something.