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[quote]@GoogleFrog
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[quote]@GoogleFrog
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When is cloaking really powerful? When there is not much about and your opponent is spread thin.
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When is cloaking really powerful? When there is not much about and your opponent is spread thin.
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When does that happen? At the start of the game.
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When does that happen? At the start of the game.
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What does energy drain do? Make things more powerful towards the end of the game.
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What does energy drain do? Make things more powerful towards the end of the game.
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Why is that? Because you pay less for energy when you can make larger power plants.[/quote]
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Why is that? Because you pay less for energy when you can make larger power plants.[/quote]
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thats well understood. it applies to shields as well, not because things are thinly spread but because autorepairing units are stronger when there are few/weak units. insofar it is a balance issue.
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thats well understood. it applies to shields as well, not because things are thinly spread but because autorepairing units are stronger when there are few/weak units. insofar it is a balance issue.
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the math you did on the thug&aspis shows that thugs are more efficient when looking purely at the regen rates already, but the unit does more things than that. the shield also isnt clearly worse than an aspis shield, it has some pros like you cant walk under it as easily, harder to hit, ...
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the math you did on the thug&aspis shows that thugs are more efficient when looking purely at the regen rates already, but the unit does more things than that. the shield also isnt clearly worse than an aspis shield, it has some pros like you cant walk under it as easily, harder to hit, ...
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what would make more sense in my opinion is to look at the primary function of a unit and then look at the shield and what it costs. thugs without their shield or more precicely without shield regen would only be a slightly underpowered unit for cost (also shields that cant be repaired in any way would be shitty) - for convicts it is an even bigger bonus, without their shield or without regen they still would still be ok con units.
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what would make more sense in my opinion is to look at the primary function of a unit and then look at the shield and what it costs. thugs without their shield or more precicely without shield regen would only be a slightly underpowered unit for cost (also shields that cant be repaired in any way would be shitty) - for convicts it is an even bigger bonus, without their shield or without regen they still would still be ok con units.
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the
felon
example
i
mentioned
because
it
shows
how
your
cons
can
be
used
as
a
source
of
extra
damage,
and
how
big
that
bonus
really
is.
@[kf3in]C21
uses
cons
+
naked
felon
a
lot,
he
can
basically
do
whatever
with
his
cons
while
the
felon
deals
the
damage
(
and
has
a
lot
of
battery
power
to
do
so)
.
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the
felon
example
i
mentioned
because
it
shows
how
your
cons
can
be
used
as
a
source
of
extra
damage,
and
how
big
that
bonus
really
is.
@[kf3in]C21
uses
cons
+
naked
felon
a
lot,
he
can
basically
do
whatever
with
his
cons
while
the
felon
deals
the
damage
(
and
has
a
lot
of
battery
power
to
do
so)
.
in
the
start
of
game
scenario,
you
get
extra
firepower
from
cons
that
you
already
have,
while
extra
firepower
for
people
with
regular
cons
is
unavailable.
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