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Unreal Engine 4 now "Free" (no need to subscribe to see source code anymore)

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Date Editor Before After
3/7/2015 3:14:54 PMBRrankFortaleza before revert after revert
3/6/2015 9:47:35 PMBRrankFortaleza before revert after revert
3/6/2015 9:46:13 PMBRrankFortaleza before revert after revert
3/6/2015 8:54:19 PMBRrankFortaleza before revert after revert
3/6/2015 8:48:34 PMBRrankFortaleza before revert after revert
3/6/2015 8:48:10 PMBRrankFortaleza before revert after revert
3/6/2015 8:39:42 PMBRrankFortaleza before revert after revert
3/6/2015 8:38:43 PMBRrankFortaleza before revert after revert
Before After
1 @mojjj 1 @mojjj
2 Guess drives will still supporter OpenGL just for backward compatibility. 2 Guess drives will still supporter OpenGL just for backward compatibility.
3 More info on OpenGL successor. 3 More info on OpenGL successor.
4 http://en.wikipedia.org/wiki/Vulkan_%28API%29 4 http://en.wikipedia.org/wiki/Vulkan_%28API%29
5 \n
5 https://www.opengl.org/news/comments/khronos-group-full-vulkan-session-with-qa-now-on-youtube 6 https://www.opengl.org/news/comments/khronos-group-full-vulkan-session-with-qa-now-on-youtube
7 \n
6 https://www.khronos.org/news/press/khronos-reveals-vulkan-api-for-high-efficiency-graphics-and-compute-on-gpus 8 https://www.khronos.org/news/press/khronos-reveals-vulkan-api-for-high-efficiency-graphics-and-compute-on-gpus
7 Looks like NVIDIA will support it, even if it's based on AMD's [url=http://en.wikipedia.org/wiki/Mantle_%28API%29]Mantle[/url]. 9 Looks like NVIDIA will support it, even if it's based on AMD's [url=http://en.wikipedia.org/wiki/Mantle_%28API%29]Mantle[/url].
8 \n 10 \n
9 P.S.: Seem like Valve did help making it too, and Source 2 will be one of the first engine to use it. [url=http://hexus.net/tech/news/software/80414-valve-present-glnext-high-performance-graphics-gdc/]1[/url] [url=http://en.wikipedia.org/wiki/OpenGL#Successor]2[/url] 11 P.S.: Seem like Valve did help making it too, and Source 2 will be one of the first engine to use it. [url=http://hexus.net/tech/news/software/80414-valve-present-glnext-high-performance-graphics-gdc/]1[/url] [url=http://en.wikipedia.org/wiki/OpenGL#Successor]2[/url]
12 “Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms. Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.”
13 Gabe Newell - Valve https://www.khronos.org/vulkan/
14 \n
10 [url=http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.5]P.S.2: At least OpenGL got Direct State Access (DSA) in core features before "dying", too bad Intel Drives do not support it (OpenGL v4.5).[/url] 15 [url=http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.5]P.S.2: At least OpenGL got Direct State Access (DSA) in core features before "dying", too bad Intel Drives do not support it (OpenGL v4.5).[/url]
16 \n
11 P.S.3: only topic i did see on spring forum was this : 17 P.S.3: only topic i did see on spring forum was this :
12 https://springrts.com/phpbb/viewtopic.php?f=10&t=33233 18 https://springrts.com/phpbb/viewtopic.php?f=10&t=33233