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@mojjj
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@mojjj
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Guess drives will still supporter OpenGL just for backward compatibility.
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Guess drives will still supporter OpenGL just for backward compatibility.
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More info on OpenGL successor.
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More info on OpenGL successor.
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http://en.wikipedia.org/wiki/Vulkan_%28API%29
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http://en.wikipedia.org/wiki/Vulkan_%28API%29
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\n
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https://www.opengl.org/news/comments/khronos-group-full-vulkan-session-with-qa-now-on-youtube
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https://www.opengl.org/news/comments/khronos-group-full-vulkan-session-with-qa-now-on-youtube
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https://www.khronos.org/news/press/khronos-reveals-vulkan-api-for-high-efficiency-graphics-and-compute-on-gpus
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https://www.khronos.org/news/press/khronos-reveals-vulkan-api-for-high-efficiency-graphics-and-compute-on-gpus
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Looks like NVIDIA will support it, even if it's based on AMD's [url=http://en.wikipedia.org/wiki/Mantle_%28API%29]Mantle[/url].
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Looks like NVIDIA will support it, even if it's based on AMD's [url=http://en.wikipedia.org/wiki/Mantle_%28API%29]Mantle[/url].
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P.S.: Seem like Valve did help making it too, and Source 2 will be one of the first engine to use it. [url=http://hexus.net/tech/news/software/80414-valve-present-glnext-high-performance-graphics-gdc/]1[/url] [url=http://en.wikipedia.org/wiki/OpenGL#Successor]2[/url]
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P.S.: Seem like Valve did help making it too, and Source 2 will be one of the first engine to use it. [url=http://hexus.net/tech/news/software/80414-valve-present-glnext-high-performance-graphics-gdc/]1[/url] [url=http://en.wikipedia.org/wiki/OpenGL#Successor]2[/url]
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“Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms. Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.”
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Gabe Newell - Valve https://www.khronos.org/vulkan/
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[url=http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.5]P.S.2: At least OpenGL got Direct State Access (DSA) in core features before "dying", too bad Intel Drives do not support it (OpenGL v4.5).[/url]
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[url=http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.5]P.S.2: At least OpenGL got Direct State Access (DSA) in core features before "dying", too bad Intel Drives do not support it (OpenGL v4.5).[/url]
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P.S.3: only topic i did see on spring forum was this :
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P.S.3: only topic i did see on spring forum was this :
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https://springrts.com/phpbb/viewtopic.php?f=10&t=33233
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https://springrts.com/phpbb/viewtopic.php?f=10&t=33233
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