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3) It can easily mess up incentives to proper design. Case in point: Morph. While that is being worked on in the background to have a better design, it was a very sloppy design, and its removal tightens up the game. To have people throwing in cash to pull the design every which way would end up screwing up the design motivations. The current devs probably care more about proper design than whatever money bountysource brings in, but if it brings in new devs who start flooding github with poorly thought-out PRs, then that either leads to the core team seeming like a bunch of assholes that no one wants to work with, or with the core team giving in or getting fed up and leaving the mercernary devs with the game.
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3) It can easily mess up incentives to proper design. Case in point: Morph. While that is being worked on in the background to have a better design, it was a very sloppy design, and its removal tightens up the game. To have people throwing in cash to pull the design every which way would end up screwing up the design motivations. The current devs probably care more about proper design than whatever money bountysource brings in, but if it brings in new devs who start flooding github with poorly thought-out PRs, then that either leads to the core team seeming like a bunch of assholes that no one wants to work with, or with the core team giving in or getting fed up and leaving the mercernary devs with the game.
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As for morph, it was kinda cool, and I could see it working as a mechanic for specific units, or if we feel a need to increase factory differentiation by making it a factory theme. However, it doesn't work as a universal mechanic, mostly because it can't be in the way that something like reclaim or radar is, as every unit that morphs needs a carefully designed morph tree, rather than just a single script run by a new button or passively.
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