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[quote] Is the fire penetrates ground problem a particularly involved fix?[/quote]
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[quote] Is the fire penetrates ground problem a particularly involved fix?[/quote]
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It should be a pretty easy engine-side fix.
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It should be a pretty easy engine-side fix.
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The reason it necessitates engine fix is as follows:
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The reason it necessitates engine fix is as follows:
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1) Currently, the following things exist: noexplode, bounce.
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1) Currently, the following things exist: noexplode, bounce.
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2) Noexplode treats units and ground the same way. If it pierces units, it pierces ground.
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2) Noexplode treats units and ground the same way. If it pierces units, it pierces ground.
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3) Bounce ignores units and only reacts to ground, but if fire is bouncy (like gauss), then bouncing against ground when being shot from upside down will give it double (or more) damage due to increased travel time through the target colvol.
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3) Bounce ignores units and only reacts to ground, but if fire is bouncy (like gauss), then bouncing against ground when being shot from upside down will give it double (or more) damage due to increased travel time through the target colvol.
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So splitting noexplode into noExplodeUnit and noExplodeGround should fix it.
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