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Daggers vs Submarines

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Date Editor Before After
3/23/2015 5:03:59 PMUSrankkaen before revert after revert
Before After
1 [quote] 1 [quote]
2 Only remaining issue would be re-lore-ing the current plasma weapons (ex. glaive & warrior). 2 Only remaining issue would be re-lore-ing the current plasma weapons (ex. glaive & warrior).
3 [/quote] 3 [/quote]
4 \n 4 \n
5 Thanks :) 5 Thanks :)
6 The unit manual currently lists those both as "Pulse MG" presumably meaning machine guns. I've also heard them referred to as "ballistic" weapons which fits with that description. Bandits apparently have "laser blasters", like a commander's pea shooter weapon. 6 The unit manual currently lists those both as "Pulse MG" presumably meaning machine guns. I've also heard them referred to as "ballistic" weapons which fits with that description. Bandits apparently have "laser blasters", like a commander's pea shooter weapon.
7 \n 7 \n
8 The "plasma cannons" on assault/arty units (Thug etc.) are characteristically different than my "plasma bolt", and would be no more of a discrepancy than the one between a bandit's "laser blaster" and the mace's "laserbeam". 8 The "plasma cannons" on assault/arty units (Thug etc.) are characteristically different than my "plasma bolt", and would be no more of a discrepancy than the one between a bandit's "laser blaster" and the mace's "laserbeam".
9 \n
10 I don't mind ZK being inconsistent with reality though, as long as it's consistent with itself, so I don't think any change is truly necessary.