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Daggers vs Submarines

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Date Editor Before After
3/25/2015 12:30:49 PMAUrankAdminSaktoth before revert after revert
Before After
1 I understand 'Physicsy' to mean "Using the games physics engine". 1 I understand 'Physicsy' to mean "Using the games physics engine".
2 \n 2 \n
3 IE, if it bounces off ground and penetrates units, it has emergent properties that come out as a result of the interactions of the physics engine. 3 IE, if it bounces off ground and penetrates units, it has emergent properties that come out as a result of the interactions of the physics engine.
4 \n 4 \n
5 Given that it's special physical property is penetrating things, it makes sense to penetrate water. 5 Given that it's special physical property is penetrating things, it makes sense to penetrate water.
6 \n 6 \n
7 Although, fire actually penetrates ground ( which is actually sorta dumb) so the only reason that doesn't penetrate water too is probably fluff ( Which is the universal term to apply to appeals to any real or imagined world beyond the games physics: it's always just fluff) . 7 Since fire penetrates ground the only reason that doesn't penetrate water too is probably fluff ( Which is the universal term to apply to appeals to any real or imagined world beyond the games physics: it's always just fluff) . So it's dumb from a fluff perspective but I think water and fire, that's reasonable: We do want some sort of intuitive sense of how this world works.