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* Stats of quasi-dynamic units are available (ie. match participants' commanders).
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1 |
* Stats of quasi-dynamic units are available (ie. match participants' commanders).
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2 |
* Stats show their real, post-processed values (eg. mass or windgen altitude bonus).
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2 |
* Stats show their real, post-processed values (eg. mass or windgen altitude bonus).
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3 |
* Unit stats are shown in sensible units (eg. turn rates are in °/s).
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3 |
* Unit stats are shown in sensible units (eg. turn rates are in °/s).
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4 |
* The unit list is neatly organised (grouping by factory, no debug units) and there is no need to grep for the human name.
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4 |
* The unit list is neatly organised (grouping by factory, no debug units) and there is no need to grep for the human name.
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5 |
* Is available ingame.
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