1 |
Amph as starter fac is solid. Ducks are good, and scallops are spammable all the way into late-game under most conditions.
|
1 |
Amph as starter fac is solid. Ducks are good, and scallops are spammable all the way into late-game under most conditions.
|
2 |
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|
2 |
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|
3 |
Urchins are very good.
|
3 |
Urchins are very good.
|
4 |
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|
4 |
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|
5 |
Tidal generator economies are good.
|
5 |
Tidal generator economies are good.
|
6 |
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|
6 |
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|
7 |
Fac
switching
to
sea
and
spamming
crusaders
if
they
porc
with
urchins
is
good.
|
7 |
Fac
switching
to
ships
and
spamming
crusaders
if
they
porc
with
urchins
is
good.
|
8 |
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|
8 |
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|
9 |
If you can protect them, reef offer impressive versatility in the very late game, but require strong urchin/scallop support to stop them getting killed by submerged units, and decent anti-air as they are a little frail for cost.
|
9 |
If you can protect them, reef offer impressive versatility in the very late game, but require strong urchin/scallop support to stop them getting killed by submerged units, and decent anti-air as they are a little frail for cost.
|
10 |
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|
10 |
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|
11 |
Vultures are good for providing sonar.
|
11 |
Vultures are good for providing sonar.
|
12 |
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|
12 |
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|
13 |
Ravens/gunships are good for controlling your opponent's rate of expansion on big maps.
|
13 |
Ravens/gunships are good for controlling your opponent's rate of expansion on big maps.
|
14 |
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|
14 |
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|
15 |
Claymores are beast but require micro and know how.
|
15 |
Claymores are beast but require micro and know how.
|
16 |
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|
16 |
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|
17 |
Serpants can win porc wars from behind urchins.
|
17 |
Serpants can win porc wars from behind urchins.
|
18 |
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|
18 |
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|
19 |
Wyverns are good at slamming lynchpin ships.
|
19 |
Wyverns are good at slamming lynchpin ships.
|