1 |
If
you
try
to
mob
a
leveller
or
two
with
raiders,
you're
going
to
have
a
a
seriously
bad
time.
I'm
not
sure
that's
nearly
as
true
of
Hunters.
I'm
actually
not
sure
off
the
top
of
my
head
whether
a
single
Hunter
beats
its
cost
in
ducks,
whereas
I'd
have
perfect
confidence
in
most
any
other
riot.
(
Maybe
a
single
outlaw
loses
to
heavy
raiders.
)
|
1 |
If
you
try
to
mob
a
leveller
or
two
with
raiders,
you're
going
to
have
a
seriously
bad
time.
I'm
not
sure
that's
nearly
as
true
of
Hunters.
I'm
actually
not
sure
off
the
top
of
my
head
whether
a
single
Hunter
beats
its
cost
in
ducks,
whereas
I'd
have
perfect
confidence
in
most
any
other
riot.
(
Maybe
a
single
outlaw
loses
to
heavy
raiders.
)
|
2 |
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|
2 |
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|
3 |
The wide-open, no-chokepoint nature of many sea battles also works in favour of raiders vs. riots in general IMO.
|
3 |
The wide-open, no-chokepoint nature of many sea battles also works in favour of raiders vs. riots in general IMO.
|
4 |
\n
|
4 |
\n
|
5 |
Finally, there is the problem of needing different units in ship for different matchups. Building Hunters blind, then finding your opponent went Hover, is probably unfortunate.
|
5 |
Finally, there is the problem of needing different units in ship for different matchups. Building Hunters blind, then finding your opponent went Hover, is probably unfortunate.
|