1 |
Not possible to gather sufficient social backing.
|
1 |
Not possible to gather sufficient social backing.
|
2 |
[spoiler]- noobs who wanted to play an RPG will baw (and they are usually listened to).
|
2 |
[spoiler]- noobs who wanted to play an RPG will baw (and they are usually listened to).
|
3 |
- there is a cult of features which makes it hard to remove anything. This is partially due to above.
|
3 |
- there is a cult of features which makes it hard to remove anything. This is partially due to above.
|
4 |
- morphing further than level 1 is neither problematic nor often seen at high level play. Thus, good players don't usually dislike comms enough to support removal of morph.
|
4 |
- morphing further than level 1 is neither problematic nor often seen at high level play. Thus, good players don't usually dislike comms enough to support removal of morph.
|
5 |
- modules are the only remaining form of unlocks and some argue that unlocks are crucial for people to feel progression.[/spoiler]
|
5 |
- modules are the only remaining form of unlocks and some argue that unlocks are crucial for people to feel progression.[/spoiler]
|
6 |
\n
|
6 |
\n
|
7 |
It's
not
really
possible
to
make
them
non-noobtrap
because
of
game
design
though
(
this
is
an
RTS,
units
should
always
be
the
focus,
not
the
commander)
.
They
are
already
good
(
better
than
units!)
in
various
niches.
The
feature
should
instead
be
improved
where
possible
(
eg.
make
them
customisable
from
ingame)
.
|
7 |
It's
not
really
possible
to
make
them
universally
viable
because
of
game
design
though
(
this
is
an
RTS,
units
should
always
be
the
focus,
not
the
commander)
.
That
said,
they
can
already
be
good
(
better
than
units!)
in
various
niches.
|
|
|
8 |
\n
|
|
|
9 |
The feature should instead be improved from a technical standpoint where possible (eg. make them customisable from ingame) so that we're at least stuck with something reasonably polished.
|