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Modular design and transformations?

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Date Editor Before After
5/4/2015 6:56:21 AMROrankForever before revert after revert
5/4/2015 6:55:02 AMROrankForever before revert after revert
Before After
1 I already talked about transforming commanders and modular units a long time ago. I got a lot of -1 votes from it :D 1 I already talked about transforming commanders and modular units a long time ago. I got a lot of -1 votes from it :D
2 \n 2 \n
3 If i was able to balance the units from a already modular unit built platform( that needs coding) , il probably do it . I already spent like 2-3 days tops ( days in 24 hours and the total is like 72 hours) to develop newton strategy. 3 If i was able to balance the units from a already modular unit built platform( that needs coding) , il probably do it . I already spent like 2-3 days tops ( days in 24 hours and the total is like 72 hours) to develop newton strategy ( thats why they nerfed it cause i was exploiting it to the max) ( examples are space fleas for strong instant scout, valk +skittle perfect drop, blastwing bullet that still works a bit, Krow bullet and so on) .
4 \n 4 \n
5 Make me the modular units platform ( where you add and remove things fron units) and I will spend time balancing it, and of course with the help and the acceptance of admin community. 5 Make me the modular units platform ( where you add and remove things fron units) and I will spend time balancing it, and of course with the help and the acceptance of admin community.