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[quote]I have a concept of perfect war being an infinite escalating comflict where sides constantly evolve in unison that no side can ultimately prevail.[/quote]
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[quote]I have a concept of perfect war being an infinite escalating comflict where sides constantly evolve in unison that no side can ultimately prevail.[/quote]
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There's a concept like this. It's not called "perfect war" it's called a stalemate. And you know there's two words in it that describe the situation perfectly. Stale, mate.
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There's a concept like this. It's not called "perfect war" it's called a stalemate. And you know there's two words in it that describe the situation perfectly. Stale, mate.
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[quote]I would like 0K development as game and community to take that direction by culling out the mistakes of players and designing units with no weaknesses to avoid fast rock paper scissors victories.[/quote]
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[quote]I would like 0K development as game and community to take that direction by culling out the mistakes of players and designing units with no weaknesses to avoid fast rock paper scissors victories.[/quote]
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[url=http://en.wikipedia.org/wiki/Human_error]This.[/url]
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[url=http://en.wikipedia.org/wiki/Human_error]This.[/url]
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[quote]designing units with no weaknesses to avoid fast rock paper scissors victories[/quote]
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[quote]designing units with no weaknesses to avoid fast rock paper scissors victories[/quote]
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So then games become a matter of who can spam the most units?
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So then games become a matter of who can spam the most units?
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[quote] I am used to many days games like AI War and would like to see a good big game lasting for a few hours. [/quote]
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[quote] I am used to many days games like AI War and would like to see a good big game lasting for a few hours. [/quote]
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I've played these "big games lasting several hours" before. They got boring after the 45-60 minute mark and they're exhausting -- both physically and mentally. If you like these games play FFA on maps like sandcastles2big. Games like AI War are designed to be less demanding than ZK and its ilk.
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I've played these "big games lasting several hours" before. They got boring after the 45-60 minute mark and they're exhausting -- both physically and mentally. If you like these games play FFA on maps like sandcastles2big. Games like AI War are designed to be less demanding than ZK and its ilk.
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Food for thought:
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Food for thought:
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[b]What's
the
point
of
playing
a
game
if
you
know
it
will
end
in
a
draw?[/b]
If
it's
just
simple
unit
spam,
it's
not
going
to
be
very
fun
and
it
will
be
quickly
abandoned.
If
Zero-K
isn't
your
speed,
you
shouldn't
try
to
get
people
to
change
it
for
you.
[b]VARIETY
IS
THE
SPICE
OF
LIFE.
[/b]
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[b]What's
the
point
of
playing
a
game
if
you
know
it
will
end
in
a
draw?[/b]
If
it's
just
simple
unit
spam
that
will
last
for
several
hours
that
will
probably
lead
to
a
stalemate,
it's
not
going
to
be
very
fun
and
it
will
be
quickly
abandoned.
If
Zero-K
isn't
your
speed,
you
shouldn't
try
to
get
people
to
change
it
for
you.
[b]VARIETY
IS
THE
SPICE
OF
LIFE.
[/b]
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