1 |
decloak
while
shooting
is
the
most
annoying
thing.
however,
this
is
its
unique
feature.
|
1 |
decloak
while
shooting
is
the
most
annoying
thing.
however,
this
is
its
unique
feature.
therefor,
fidling
with
the
raw
numbers
would
move
the
unit
towards
generality.
|
2 |
\n
|
2 |
\n
|
3 |
suggestions to change:
|
3 |
suggestions to change:
|
4 |
\n
|
4 |
\n
|
5 |
1)make it even slower.
|
5 |
1)make it even slower.
|
6 |
#easier to find but you have to actively look
|
6 |
#easier to find but you have to actively look
|
7 |
\n
|
7 |
\n
|
8 |
--or--
|
8 |
--or--
|
9 |
\n
|
9 |
\n
|
10 |
2)increase decloak (it is large already?)
|
10 |
2)increase decloak (it is large already?)
|
11 |
#easier to find it when you look
|
11 |
#easier to find it when you look
|
12 |
\n
|
12 |
\n
|
13 |
--or--
|
13 |
--or--
|
14 |
\n
|
14 |
\n
|
15 |
3)after a shot, it decloaks for x seconds
|
15 |
3)after a shot, it decloaks for x seconds
|
16 |
#easier to find it when you look, but his is a major change, must be compensated somehow (e.g. higher alpha or sth)
|
16 |
#easier to find it when you look, but his is a major change, must be compensated somehow (e.g. higher alpha or sth)
|
17 |
\n
|
17 |
\n
|
18 |
--or--
|
18 |
--or--
|
19 |
\n
|
19 |
\n
|
20 |
4)after a shot it stays cloaked, but cannot move for x seconds
|
20 |
4)after a shot it stays cloaked, but cannot move for x seconds
|
21 |
#easier to find it when you look
|
21 |
#easier to find it when you look
|
22 |
\n
|
22 |
\n
|
23 |
--or--
|
23 |
--or--
|
24 |
\n
|
24 |
\n
|
25 |
5)cloak stays as it is, but its bullet has a smoke trail, which stays for x seconds
|
25 |
5)cloak stays as it is, but its bullet has a smoke trail, which stays for x seconds
|
26 |
#easier to find it when you look
|
26 |
#easier to find it when you look
|