1 |
I'd say two things about Moderators:
|
1 |
I'd say two things about Moderators:
|
2 |
\n
|
2 |
\n
|
3 |
-
They
are
a
unit
which
you
make
because
you
have
to,
not
because
you
want
to.
That's
not
necessarily
a
bad
thing
about
the
unit
(
a
similar
thing
could
be
said
for
Warrior,
and
for
Antiair
in
general)
,
but
they
are
inherently
a
response
to
a
threat,
not
a
threat
in
as
of
themselves.
|
3 |
-
They
are
a
unit
which
you
make
because
you
have
to,
not
because
you
want
to.
That's
not
necessarily
a
bad
thing
about
the
unit
(
a
similar
thing
could
be
said
for
Warrior,
and
for
Antiair
in
general)
,
but
they
are
inherently
a
response
to
a
threat,
not
a
threat
in
as
of
themselves.
They're
really
quite
bad
as
an
aggressive
unit.
|
4 |
\n
|
4 |
\n
|
5 |
- Moderators are not a [b]fun[/b] unit. They're slow, they're clunky, they don't do a whole lot of damage, and they place a huge burden on you to keep them safe since they can't look after themselves. The same could be said for artillery, but (for example) an Impaler gives you the reward that you're knocking down your opponent's buildings. The payoff for Moderator is that you don't straight-up die to the thing your factory has no other counters to, and that's far less satisfying.
|
5 |
- Moderators are not a [b]fun[/b] unit. They're slow, they're clunky, they don't do a whole lot of damage, and they place a huge burden on you to keep them safe since they can't look after themselves. The same could be said for artillery, but (for example) an Impaler gives you the reward that you're knocking down your opponent's buildings. The payoff for Moderator is that you don't straight-up die to the thing your factory has no other counters to, and that's far less satisfying.
|
6 |
\n
|
6 |
\n
|
7 |
It is indeed possible that Jump is balanced, just too hard to play because of the APM requirement.
|
7 |
It is indeed possible that Jump is balanced, just too hard to play because of the APM requirement.
|