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Suggestion: Land facs generate more resource than air facs

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Date Editor Before After
6/4/2015 4:50:09 AMCArankAdminShadowfury333 before revert after revert
6/4/2015 4:49:53 AMCArankAdminShadowfury333 before revert after revert
Before After
1 [quote]If someone makes nothing but air the counter is clear. Games often and arguably should come down to a complex interaction between air and ground. [/quote] 1 [quote]If someone makes nothing but air the counter is clear. Games often and arguably should come down to a complex interaction between air and ground. [/quote]
2 Yeah, I'm starting to question the point of having planes, other than for variety. Gunships have interesting interactions with the game state, while planes are effectively an off-map power (such as in C&C:Generals, Battle for Middle-Earth, etc.) that can be locally denied. 2 Yeah, I'm starting to question the point of having planes, other than for variety. Gunships have interesting interactions with the game state, while planes are effectively an off-map power (such as in C&C:Generals, Battle for Middle-Earth, etc.) that can be locally denied.
3 \n 3 \n
4 I guess planes can be thought of as a less dedicated missile silo, since they are cheaper, but more deniable ( and also have Swifts that do interact with ground) . 4 I guess planes can be thought of as a less dedicated missile silo, since they are cheaper, but deniable ( and also have Swifts that do interact with ground) .