| 3 | not 
            sure 
            that 
            is 
            true 
            - 
            players 
            usually 
            go 
            hovers 
            or 
            amphs 
            in 
            mid,
             
            which 
            swings 
            in 
            and 
            out 
            of 
            the 
            bottom 
            fight.
             
            The 
            reason 
            avg 
            game 
            length 
            on 
            that 
            map 
            is 
            so 
            low 
            (
            ~20 
            minutes)
             
            is 
            because 
            is 
            if 
            one 
            team 
            wins 
            the 
            whole 
            sea,
             
            they 
            quickly 
            use 
            the 
            income 
            and 
            ability 
            to 
            control 
            mid/ 
            roll 
            up 
            bottom 
            to 
            turn 
            it 
            into 
            a 
            win 
            whatever 
            the 
            turtles 
            up 
            top 
            are 
            doing. | 3 | not 
            sure 
            that 
            is 
            true 
            - 
            players 
            usually 
            go 
            hovers 
            or 
            amphs 
            in 
            mid,
             
            which 
            swings 
            in 
            and 
            out 
            of 
            the 
            bottom 
            fight.
             
            The 
            reason 
            avg 
            game 
            length 
            on 
            that 
            map 
            is 
            so 
            low 
            (
            ~20 
            minutes)
             
            is 
            because 
            is 
            if 
            one 
            team 
            wins 
            the 
            whole 
            sea,
             
            they 
            quickly 
            use 
            the 
            income 
            and 
            ability 
            to 
            control 
            mid/ 
            roll 
            up 
            bottom 
            to 
            turn 
            it 
            into 
            a 
            win 
            whatever 
            the 
            turtles 
            up 
            top 
            are 
            doing.
             
            its 
            probably 
            one 
            of 
            the 
            only 
            maps 
            where 
            most 
            players 
            will 
            use 
            land 
            units,
             
            yet 
            the 
            actions 
            of 
            the 
            sea 
            player 
            often 
            decide 
            the 
            outcome. |