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[quote]Existence of efficient cheap area bombers means that any unit blobs stop existing just as much as existence of efficient cheap precision bombers means that nothing gets by.[/quote]
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[quote]Existence of efficient cheap area bombers means that any unit blobs stop existing just as much as existence of efficient cheap precision bombers means that nothing gets by.[/quote]
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The only major difference between napalm phoenix and concussion phoenix is that napalm doesnt scale. In earlygame, where you only use 1-3 bombers, napalm is actually better due to DoT damage and area denial.
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The only major difference between napalm phoenix and concussion phoenix is that napalm doesnt scale. In earlygame, where you only use 1-3 bombers, napalm is actually better due to DoT damage and area denial.
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And by midgame the oppponents should have at least some basic AA, and with phoenix's meager HP it means losses. If you suffer 33% losses on average run, your bombers must fully return cost in 3 or less runs to be viable.
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And by midgame the oppponents should have at least some basic AA, and with phoenix's meager HP it means losses. If you suffer 33% losses on average run, your bombers must fully return cost in 3 or less runs to be viable.
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Having to minimise losses is one of the reasons the bombers are more commonly used for defence - enemies usually breakthrough with a mix of assaults and raiders, bombing these costs you nothing once they are outside of AA-covered zone. And guess what? Phoenixes suck against those classes. Assaults are just too tough, while raiders can usually at leas partially dodge the bombs.
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