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[quote]
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[quote]
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Scallop has reduced DPS and burst to try to make it worse against things it should not beat.
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Scallop has reduced DPS and burst to try to make it worse against things it should not beat.
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* Damage 180 -> 90
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* Damage 180 -> 90
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* Reload time 2 -> 1.4
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* Reload time 2 -> 1.4
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[/quote]
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[/quote]
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Ahhh, this feels so good. The best generalist unit in the game has finally been dethroned, or at least weakened.
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Ahhh, this feels so good. The best generalist unit in the game has finally been dethroned, or at least weakened.
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I dont even care which weapon this applies to, the change is awesome either way.
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I dont even care which weapon this applies to, the change is awesome either way.
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[quote]Transport AI no longer automatically transports units from factories by default (so it just implements the embark command). The automatic factory behaviour is too intrusive.[/quote]
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[quote]Transport AI no longer automatically transports units from factories by default (so it just implements the embark command). The automatic factory behaviour is too intrusive.[/quote]
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OH GOD YES, finally! This behaviour has been there for ages, making me reluctant to use air transports. It feels so good now that its gone.
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OH GOD YES, finally! This behaviour has been there for ages, making me reluctant to use air transports. It feels so good now that its gone.
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Thank you for your hard work, @GoogleFrog .
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Thank you for your hard work, @GoogleFrog .
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My personal list of gameplay/balance issues is now pretty much limited to the following points, in the order of importance.
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My personal list of gameplay/balance issues is now pretty much limited to the following points, in the order of importance.
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•Phoenix
still
being
shit
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•Phoenix
still
being
shit,
both
in
its
bomb
run
AI
behaviour
and
terrible
scaling
due
to
napalm
not
stacking.
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•Starlight and Detriment strength (Its a FFA thing, the prohibitive cost stops being a factor there, and those things have insane cost efficiency once built)
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•Starlight and Detriment strength (Its a FFA thing, the prohibitive cost stops being a factor there, and those things have insane cost efficiency once built)
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•Spider fac being too slow and unable to raid making it not viable in 1v1 for maps bigger than 8x8
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•Spider fac being too slow and unable to raid making it not viable in 1v1 for maps bigger than 8x8
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•Athena swarms being extremely prevalent in FFA lategame due to nearly unlimited energy suply that point.
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•Athena swarms being extremely prevalent in FFA lategame due to nearly unlimited energy suply that point.
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•Sumo being shit. The recent moderator change is very welcome, but the sumo just feels so extremely situational ;_;
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•Sumo being shit. The recent moderator change is very welcome, but the sumo just feels so extremely situational ;_;
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But regardless, i am very happy with your recent surge of activity, @GoogleFrog, almost makes me wanna try and help somehow.
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But regardless, i am very happy with your recent surge of activity, @GoogleFrog, almost makes me wanna try and help somehow.
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