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In my view Vulture is not for scouting as such; it's for hovering just over your lines and giving huge LoS (for Impalers and such), making your opponent commit to long-range AA or giving you good intel.
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1 |
In my view Vulture is not for scouting as such; it's for hovering just over your lines and giving huge LoS (for Impalers and such), making your opponent commit to long-range AA or giving you good intel.
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2 |
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3 |
It's also good when the front line is moving quickly one way or another since you might not have the cons or the time to throw down a radar.
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3 |
It's also good when the front line is moving quickly one way or another since you might not have the cons or the time to throw down a radar.
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4 |
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5 |
I build them now and would probably build them somewhat more if they cost less. (Not much more, though. I typically build one and only one when I airswitch.)
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5 |
I build them now and would probably build them somewhat more if they cost less. (Not much more, though. I typically build one and only one when I airswitch.)
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6 |
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7 |
In other words: It's not worthwhile to try to turn Vulture into a behind-enemy-lines scout, because the Swift is perfectly good at that job already and the Vulture has its own distinct role.
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8 |
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7 |
As for Ravens they are now mostly good against statics and very slow units (and get built for that purpose) which I'm entirely OK with. I do not want to go back to the days of Raven monospam defining the entire metagame.
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9 |
As for Ravens they are now mostly good against statics and very slow units (and get built for that purpose) which I'm entirely OK with. I do not want to go back to the days of Raven monospam defining the entire metagame.
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