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[quote]Furthermore, if a game has "redundant" tasks, they are there for the player to do.[/quote]
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[quote]Furthermore, if a game has "redundant" tasks, they are there for the player to do.[/quote]
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But I play games to have fun :( I don't want to perform quicktime chores..
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But I play games to have fun :( I don't want to perform quicktime chores..
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[quote]If players just use a widget to handle a redundant task, then why is that task even in the game?[/quote]
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[quote]If players just use a widget to handle a redundant task, then why is that task even in the game?[/quote]
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My choice of example: ore extractors from C&C. They are automated to mine and return to refinery.
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My choice of example: ore extractors from C&C. They are automated to mine and return to refinery.
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Why is the task in the game? Because it makes resource income vunerable
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Why is the task in the game? Because it makes resource income vunerable
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Why is the task automated? Because clicking on ore and refinery repeatedly to cause mining is not entertaining.
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Why is the task automated? Because clicking on ore and refinery repeatedly to cause mining is not entertaining.
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The
way
I
see
it,
the
more
humdrum
you
automate
the
more
players
can
focus
on
interesting
plays.
I
want
to
turn
my
intentions
into
ingame
commands
with
the
minimum
amount
of
interaction
with
the
controls,
so
I
can
spend
more
time
thinking
about
strategy
and
less
time
thinking
"click
this
click
that
click
this
click
that
Z
Key
click
this
click
that
G
Key
click
this
click
that.
.
"
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13 |
The
way
I
see
it,
the
more
humdrum
you
automate
the
more
players
can
focus
on
interesting
plays.
I
want
to
turn
my
intentions
into
ingame
commands
with
the
barest
minimum
aof
interaction
with
the
controls,
so
I
can
spend
more
time
thinking
about
strategy
and
less
time
thinking
"click
this
click
that
click
this
click
that
Z
Key
click
this
click
that
G
Key
click
this
click
that.
.
"
|