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[quote]AI have a lot of advantages and it's sort of confusing that there isn't a single one made in a single context that compares to pro players? Explain! [/quote]
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[quote]AI have a lot of advantages and it's sort of confusing that there isn't a single one made in a single context that compares to pro players? Explain! [/quote]
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Maybe this is better discussed in a separate "why robots fail at RTS" topic, but:
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Maybe this is better discussed in a separate "why robots fail at RTS" topic, but:
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There were semi-competitive AI's capable of holding ground against capable human players [i]in starcraft[/i], where there's no line move (for humans) and no autoskirm (for humans).
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There were semi-competitive AI's capable of holding ground against capable human players [i]in starcraft[/i], where there's no line move (for humans) and no autoskirm (for humans).
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There are no AI's in existence that can completely dominate their RTS game.
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There are no AI's in existence that can completely dominate their RTS game.
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All the while, there are dozens of AI's which beat humans by 1000 elo at chess.
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All the while, there are dozens of AI's which beat humans by 1000 elo at chess.
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I would say the reasons are bland: you can think for minutes to make your turn in Chess, with perfect information on a 64-space board with 16 units under your command, of which you can only move one per turn.
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I would say the reasons are bland: you can think for minutes to make your turn in Chess, with perfect information on a 64-space board with 16 units under your command, of which you can only move one per turn.
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11 |
You
have
33
milliseconds
to
make
a
move
in
ZK
on
a
board
that's
typically
a
few
million
spaces
with
unlimited
number
of
units
moving
at
the
same
time,
while
not
even
seeing
most
of
your
enemy.
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11 |
You
have
33
milliseconds
to
make
a
move
in
ZK
on
a
board
that's
typically
a
few
hundred
million
spaces
with
unlimited
number
of
units
moving
at
the
same
time
and
interacting
with
each
other
in
more
than
one
way,
while
not
even
seeing
most
of
your
enemy.
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12 |
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13 |
It's just a different level of computational complexity which you can't minimax anymore.
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13 |
It's just a different level of computational complexity which you can't minimax anymore.
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