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Date Editor Before After
7/28/2015 10:18:38 AMEErankAdminAnarchid before revert after revert
7/28/2015 10:15:18 AMEErankAdminAnarchid before revert after revert
7/28/2015 10:14:12 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]AI have a lot of advantages and it's sort of confusing that there isn't a single one made in a single context that compares to pro players? Explain! [/quote] 1 [quote]AI have a lot of advantages and it's sort of confusing that there isn't a single one made in a single context that compares to pro players? Explain! [/quote]
2 Maybe this is better discussed in a separate "why robots fail at RTS" topic, but: 2 Maybe this is better discussed in a separate "why robots fail at RTS" topic, but:
3 \n 3 \n
4 There were semi-competitive AI's capable of holding ground against capable human players [i]in starcraft[/i], where there's no line move (for humans) and no autoskirm (for humans). 4 There were semi-competitive AI's capable of holding ground against capable human players [i]in starcraft[/i], where there's no line move (for humans) and no autoskirm (for humans).
5 \n 5 \n
6 There are no AI's in existence that can completely dominate their RTS game. 6 There are no AI's in existence that can completely dominate their RTS game.
7 All the while, there are dozens of AI's which beat humans by 1000 elo at chess. 7 All the while, there are dozens of AI's which beat humans by 1000 elo at chess.
8 \n 8 \n
9 I would say the reasons are bland: you can think for minutes to make your turn in Chess, with perfect information on a 64-space board with 16 units under your command, of which you can only move one per turn. 9 I would say the reasons are bland: you can think for minutes to make your turn in Chess, with perfect information on a 64-space board with 16 units under your command, of which you can only move one per turn.
10 \n 10 \n
11 You have 33 milliseconds to make a move in ZK on a board that's typically a few million spaces with unlimited number of units moving at the same time, while not even seeing most of your enemy. 11 You have 33 milliseconds to make a move in ZK on a board that's typically a few hundred million spaces with unlimited number of units moving at the same time and interacting with each other in more than one way, while not even seeing most of your enemy.
12 \n 12 \n
13 It's just a different level of computational complexity which you can't minimax anymore. 13 It's just a different level of computational complexity which you can't minimax anymore.