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Zero-K v1.3.7.4 breaks odd teams balance

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Date Editor Before After
7/30/2015 8:36:25 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote] I don't think that an team income imbalance of 4 m/e is a huge problem in and of itself, just a definite problem.[/quote] 1 [quote] I don't think that an team income imbalance of 4 m/e is a huge problem in and of itself, just a definite problem.[/quote]
2 There is no such imbalance. The second commander *still* generates the income. Each player on the smaller team gets 4/N metal more on the outset compared to the players in the larger team, where N is equal to the number of players in the smaller team. 2 There is no such imbalance. The second commander *still* generates the income. Each player on the smaller team gets 4/N metal more on the outset compared to the players in the larger team, where N is equal to the number of players in the smaller team.
3 \n 3 \n
4 [u]Team[/u] incomes are equal. 4 [u]Team[/u] incomes are equal.
5 \n
6 I believe the OP's complaint is that the bonus income is no longer 100% beholden do their strongest player, under assumption that this mode of uneven team compensation was anyhow supported by math, rather than just being a even teams income thing.
7 \n
8 This then is used to argue that the change breaks the balancer's math.