1 |
What? How, where? Can you give any examples? I never got my units stuck on this.
|
1 |
What? How, where? Can you give any examples? I never got my units stuck on this.
|
2 |
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|
2 |
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|
3 |
edit:
Watched
the
replay.
You
played
vehicles,
that
explains.
The
pathing
issues
are
probably
not
to
blame
on
the
map
but
on
the
engine.
I
observed
two
bugs:
|
3 |
edit:
Watched
the
replay.
You
played
vehicles,
that
explains.
The
pathing
issues
are
probably
not
to
blame
on
the
map
but
on
the
engine.
I
observed
two
issues:
|
4 |
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|
4 |
\n
|
5 |
1) Scorcher and Jack got stuck on a rock. For both units it was the same rock. Location marked red in the screenshot below. This happens on other maps as well and is very annoying when constructors get stuck on mexes when told to area-mex.
|
5 |
1) Scorcher and Jack got stuck on a rock. For both units it was the same rock. Location marked red in the screenshot below. This happens on other maps as well and is very annoying when constructors get stuck on mexes when told to area-mex.
|
6 |
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|
6 |
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|
7 |
2) Scorcher got stuck in an area that had a bit of a weird mix of pathble/unpathable. Marked blue on the map. This happens on other maps as well, it's extremely common on TitanDuel and can easily be game deciding. Protip: Don't send Scorchers in to attack anything in areas that are not perfectly flat and expect them to win.
|
7 |
2) Scorcher got stuck in an area that had a bit of a weird mix of pathble/unpathable. Marked blue on the map. This happens on other maps as well, it's extremely common on TitanDuel and can easily be game deciding. Protip: Don't send Scorchers in to attack anything in areas that are not perfectly flat and expect them to win.
|
8 |
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|
8 |
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|
9 |
Note that both units could be freed pretty easy by changing their orders.
|
9 |
Note that both units could be freed pretty easy by changing their orders.
|
10 |
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|
10 |
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|
11 |
Areas of crime:
|
11 |
Areas of crime:
|
12 |
[img]http://i.imgur.com/m4jDCKz.jpg[/img]
|
12 |
[img]http://i.imgur.com/m4jDCKz.jpg[/img]
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