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Thinking up relatively simple widgets and UI additions that would be super useful ingame! If anyone has made one of these and feels like sharing, super kudos.
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1 |
Thinking up relatively simple widgets and UI additions that would be super useful ingame! If anyone has made one of these and feels like sharing, super kudos.
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2 |
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3 |
[b]Scatter[/b]
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[b]Scatter[/b]
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Hold a button and draw a circle. Units are evenly distributed in a grid within this circle.
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Hold a button and draw a circle. Units are evenly distributed in a grid within this circle.
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Would be awesome for: swarms of small things like glaives, escaping roachplosions.
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Would be awesome for: swarms of small things like glaives, escaping roachplosions.
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[b]Circle guard[/b]
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[b]Circle guard[/b]
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Hold a button and give a guard order. Units will try and maintain a ring around the unit even has it moves around. More units = larger ring.
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Hold a button and give a guard order. Units will try and maintain a ring around the unit even has it moves around. More units = larger ring.
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Would be awesome for: guarding heavies with a ring of dirtbags, fleas, jethros.
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Would be awesome for: guarding heavies with a ring of dirtbags, fleas, jethros.
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[b]Swift escape[/b]
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[b]Swift escape[/b]
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When a swift takes sufficient damage for its chicken mode to take it to airpad, it immediately engages boost if boost is charged, for instant escape.
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When a swift takes sufficient damage for its chicken mode to take it to airpad, it immediately engages boost if boost is charged, for instant escape.
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[b]Hungry Puppy[/b]
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[b]Hungry Puppy[/b]
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Puppy that is stationery, set to yellow or green move state and is within short distance of being able to hoover a wreck, will move to be in range of the wreck.
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Puppy that is stationery, set to yellow or green move state and is within short distance of being able to hoover a wreck, will move to be in range of the wreck.
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[b]Solar Con[/b]
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[b]Solar Con[/b]
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Simple state button that gives idle con order to make x solar next to any mex that doesn't have a solar next to it.
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Simple state button that gives idle con order to make x solar next to any mex that doesn't have a solar next to it.
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[b]Auto bury[/b]
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[b]Auto bury[/b]
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29 |
If
you
attack-click
on
a
unit
from
a
list
of
units
that
are
a)
heavy
and
b)
unable
to
get
of
holes
using
a
con
(
reaper,
Golly,
Dante,
Bantha
etc)
,
the
con
automatically
tries
to
dig
a
hole
under
the
unit.
It
updates
every
second
to
account
for
the
unit
moving.
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29 |
If
you
attack-click
on
a
unit
from
a
list
of
units
(
reaper,
Golly,
Dante,
Bantha
etc)
with
a
con
selected,
the
con
automatically
tries
to
dig
a
hole
under
the
unit.
It
updates
every
second
to
account
for
the
unit
moving.
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