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Hungry Puppy:
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Hungry Puppy:
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"Roam" state sets how happy unit will chase enemies = Imo for military behaviour.
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"Roam" state sets how happy unit will chase enemies = Imo for military behaviour.
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Eating is not military, cons on "roam" do not auto-eat either.
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Eating is not military, cons on "roam" do not auto-eat either.
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I thought: "Have Fight and Patrol-commands makes puppy go to wrecks! That would be in line with Cons behaviour!" But then: Would be annoying if you if want to attack with fight command and puppy stops to eat. A state-toggle for such small, short-lived units is cumbersome imo.
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I thought: "Have Fight and Patrol-commands makes puppy go to wrecks! That would be in line with Cons behaviour!" But then: Would be annoying if you if want to attack with fight command and puppy stops to eat. A state-toggle for such small, short-lived units is cumbersome imo.
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Maybe a fake reclaim-command? Draw area-reclaim and puppies eats all wrecks in circle..Copies command to its offspring.
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Maybe a fake reclaim-command? Draw area-reclaim and puppies eats all wrecks in circle..Copies command to its offspring.
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\n
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Yes, the circle/roach guard stuff is by @Xivender.
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http://zero-k.info/Forum/Thread/5926
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and some Anti-Skuttle-Com-Escaper-widget:
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http://zero-k.info/Forum/Thread/7500
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