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B369996 2 on Turkish Flag v3.03 (Multiplayer)

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Date Editor Before After
8/16/2015 8:10:54 AMunknownrankShaman before revert after revert
8/16/2015 8:05:26 AMunknownrankShaman before revert after revert
Before After
1 Windgens on this map are turned into [i]units[/i] for some unknown reason. I forget why I made them into units. Engine does some interesting stuff to building models when you condition buildings to become kamikaze units it seems. No idea why it does that, but that feature won't get removed. 1 Windgens on this map are turned into [i]units[/i] for some unknown reason. I forget why I made them into units. Engine does some interesting stuff to building models when you condition buildings to become kamikaze units it seems. No idea why it does that, but that feature won't get removed.
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4 More interesting: caretakers and gauss are considered units despite being/looking like buildings... (As demonstrated by the trollswitch gadget -- I think it's extension-something or other in /gadgets) 4 More interesting: caretakers and gauss are considered units despite being/looking like buildings... (As demonstrated by the trollswitch gadget -- I think it's extension-something or other in /gadgets)
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6 (This information may be relevant to any future widget/gadget makers.. beware!) 6 (This information may be relevant to any future widget/gadget makers.. beware!)
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9 And the million dollar question: How to replicate it to cause mass retardedness in building placement? Upside down solars? straight up factories?
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11 [quote]Decorated Veteran Spicula what ever this is...[/quote]
12 It's an @Anarchid unit from [url=http://zero-k.info/Missions/Detail/201]this[/url].