Post edit history
B371655 22 on Supreme Lake v2 (Multiplayer)
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1 | Then that's less intriguing. If you had a game which was guaranteed to not be saved, then that would have been a possible explanation to the 0kb replays plague. | 1 | Then that's less intriguing. If you had a game which was guaranteed to not be saved, then that would have been a possible explanation to the 0kb replays plague. |
2 | \n | ||
3 | With no other options, i'm going to try to get some stuff deployed on server over the next days to see if that helps. |