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Map indonesia_v4

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Date Editor Before After
8/27/2015 1:17:10 PMSkasi before revert after revert
Before After
1 @[GBC]1v0ry_k1ng
1 [quote]water porc map nuuuu[/quote] 2 [quote]water porc map nuuuu[/quote]
2 In that case the offender is Defender and to a lesser extend Urchin, not this map. Oh and perhaps 10v10s, not sure. 3 In that case the offender is Defender ( hue) and to a lesser extend Urchin, not this map. Oh and perhaps 10v10s, not sure.
4 \n
3 \n 5 \n
6 @Orfelius
4 [quote]Skasi you live in the past.[/quote] 7 [quote]Skasi you live in the past.[/quote]
5 Wut? No. I live in the now. TitanDuel has not been updated since. 8 Wut? No. I live in the now. TitanDuel has not been updated since.
6 \n 9 \n
7 [quote]What is so 'interesting' about this map then?[/quote] 10 [quote]What is so 'interesting' about this map then?[/quote]
8 The "swamp like" heightmap and more specifically the combination of heightmap and map size. I can't think of any map that is similar to indonesia. [url=http://zero-k.info/Maps/Detail/7296]Cull[/url] might come a tiny bit close, but it still plays very different. 11 The "swamp like" heightmap and more specifically the combination of heightmap and map size. I can't think of any map that is similar to indonesia. [url=http://zero-k.info/Maps/Detail/7296]Cull[/url] might come a tiny bit close, but it still plays very different.
9 \n 12 \n
10 [quote]It forces you to use amphs only because hover pathing is so gebroked.[/quote] See: [quote]Just needs a few of the sharp heightmap edges smoothed for them to be properly pathable for hovers.[/quote] 13 [quote]It forces you to use amphs only because hover pathing is so gebroked.[/quote] See: [quote]Just needs a few of the sharp heightmap edges smoothed for them to be properly pathable for hovers.[/quote]