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Zero-k Running on ONE core at a time!!!

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Date Editor Before After
8/27/2015 11:33:57 PMCArankAdminShadowfury333 before revert after revert
8/27/2015 11:33:21 PMCArankAdminShadowfury333 before revert after revert
8/27/2015 11:31:52 PMCArankAdminShadowfury333 before revert after revert
8/27/2015 11:31:19 PMCArankAdminShadowfury333 before revert after revert
Before After
1 First off, why are you running Zero-K in a VM environment? the game has releases on all major desktop platforms, so you'd be better off running it natively. 1 First off, why are you running Zero-K in a VM environment? the game has releases on all major desktop platforms, so you'd be better off running it natively.
2 \n 2 \n
3 Otherwise, as Skasi said, the engine ( or at least the Lua interpreter, which controls game logic) is single-threaded. This is mainly because it is also about 15 years old, and back then multi-threading wasn't even a thing for home computers. Unfortunately the main work on multithreading has been slow going, and one of the approaches involved its developer getting nasty and violating GPL, which means the idea has some politics associated with it. 3 Otherwise, as Skasi said, the engine ( or at least the Lua interpreter, which controls game logic) is single-threaded. This is mainly because it is also about 15 years old, and back then multi-threading wasn't even a thing for home computers. Unfortunately the main work on multithreading has been slow going, and one of the approaches involved its developer getting nasty and violating GPL by holding the code hostage, which means the idea has some politics associated with it.