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Zero-k Running on ONE core at a time!!!

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Date Editor Before After
8/28/2015 12:20:04 AMATrankhokomoko before revert after revert
Before After
1 https://springrts.com/wiki/Development:Getting_Started 1 https://springrts.com/wiki/Development:Getting_Started
2 \n
3 btw, I'm not sure if MT in drawing is the most significant place for improvement. A significant portion of the limit there is the GPU bus and GL calls which won't run in parallel.
4 \n
5 Lua can't be made parallel since that means game code has to be sync safe when parallel. (Good luck rewriting all spring games)
6 Most of the synced simulation relies on order, so that can't be made parallel either.